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PsY4
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Posts posted by PsY4
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Hi everybody !
i'm facing an issue with ocean using scatterer : the ocean surface is randomly rotating around the camera vertical axis ! It even happens when game is paused !
This weird behaviour disapears if i delete all other vessels in orbit and other planets, and does not happen on a brand new savegame...
Anyone gets this issue and has a way to fix it ?
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Last update for today :
I just added a second part, an analogic gauge :
I also added a right-click option to choose between "Full vessel" or "Attached part" resource measurment.
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Just a quick update for TweakScale Support !
Looks way better on huge ships ...
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Sure, i'll see if i can find an easy IVA prop tutorial.
I'm working on adding other visualization types, and other forms.
My goal is to make a full pack of visualization widgets to play EVA without hud... so that the external command seat could have a dashboard !
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VuMeter : A simple way to view available amount of resources
- Almost at alpha point - Download pre-alpha version here -
Description :
VuMeter is a pack of parts dedicated to display resource availability on a vessel.
Parts :
- VU-1 Single line vu-meter : It's a simple small LED bargraph vu-meter with 12 segments, showing the current level of a chosen resource.
- GA-1 Simple gauge : Simple analog gauge showing the current level of a chosen resource.
Clues :
- Radialy atachable
- Choose any of 43 resources to monitor (Stock + TAC Life Support + MKS/OKS)
- Change the displayed resource in flight.
- Uses KSPAPIExtensions to allow resource selection (included in download)
- Licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Resources available :
- ElectricCharge, LiquidFuel, Oxidizer, IntakeAir, MonoPropellant, SolidFuel, XenonGas
- Oxygen, Water, Food, Waste, WasteWater, CarbonDioxide
- PatchKits, RepairKits, ReplacementParts, Recyclables
- Compost, BioMass, Water, Minerals, Ore, Substrate
- RareMetals, ExoticMinerals, Metal, Chemicals, Polymers
- BasicMachinery, AdvMachinery, SpecMachinery
- PlasticParts, ElectronicParts, MechanicalParts
- Robotics, Computers, ModularParts
- MEP-Laboratory, MEP-Manufacturing, MEP-Refining, MEP-Computing, MEP-Environmental, MEP-Mining
- [Just ask for any resource you'd like to see here !]
Screenshots :
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Changelog :
- v0.1 - Initial VuMeter
- v0.1.5 - Added TweakScale support
- v0.2 - Added GaugeMeter. Added "Full vessel" or "Attached part" right-click modes.
Plans :
- Inverted mode to show empty space instead of filled space
- Different visualization types on each part
- Other forms (analogic, screens, 7-Seg)
- Other values to display (speeds, angles, vectors, navball)
- To keep parts count low, i'll release some parts able to display multiple values at once, and even full dashboards
My goal is to make a full pack of visualization widgets to play EVA without hud... so that the external command seat could have a dashboard !
I'll keep this thread informed !
- VU-1 Single line vu-meter : It's a simple small LED bargraph vu-meter with 12 segments, showing the current level of a chosen resource.
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Hi RoverDude, great addon you have here !
I had to try it, and it worked great at first but now i have a weird problem :
- First i sent the Jaw, attached it to the surface like a claw, and started jawing the rock, all was good... nice dust effect, and rock flowing....
- Now i'm back with a second rocket. This one has two legs : first leg has another jaw and a karbonite extraction module, and the second leg has a karbonite fuel hatch
This second rocket don't want to connect to asteroid, whatever leg i arm it just get 'sucked' a bit when on surface (like a docking port) but don't connect, and after some seconds, it gets pushed away...
While the operation, the log is flooded with :
[LOG 16:10:24.991] [Grapple Module] Grabbing on to Big Daddy - Ast. LGE-137 on Asteroid City - 1[EXC 16:10:24.994] NullReferenceException: Object reference not set to an instance of an object
"Big Daddy - Ast. LGE-137" is the name of the asteroid
"Asteroid City - 1" is the name of the first rocket that docked correctly
"Asteroid City - 2" is the name of this second vessel that's trying to dock
Here is the two VESSEL parts from the quicksave i make just when the docking is trying : http://pastebin.com/WkzsvKrz
At line 6371, there is a weird grappling flood...
I really hope to be able to add the second jaw and the hatch.
[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support
in KSP1 Mod Development
Posted
Hey ! Sure, here is the video of what happens :
And some more details :
- It also happens on the Space Center view
- It also happens on pause menu
- It does not happens on fresh savegame
- If i delete some ships in orbit (even on other moons/planets) it's less visible
- It does not happens anymore if i delete all other ships
- It happens on all video engines (stock, dx11, glcore...)
And finaly the log file : https://drive.google.com/file/d/1m-MeND8KjsFgG4V1LOl_V1xgn6xlomUD/view?usp=sharing
Hope you can see what's wrong, 'cause for me it's the only problem i have with your addon.
Keep the good work !