no2ironman1100
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About me
Rocketeer
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There needs either to be a lot of people for peeps to often be on with other peeps, Or Some sort of way to make sure everyone connects to server at same time without hindering at which hours we can play. - - - Updated - - - I think what would work first is maybe having a CKAN installable modpack thingy maybe so that players can easily join to increase the playerbase, And Add some sort of interesting events or something to keep players tuned. Anyone reading this should try playing this server as often as possible infact, So that It goes up in server list and people play it. If people see there is 3 or 4 guys on it, They might want to join, Make the server more viable. If there is no one, Obviously little to no one would join. So people who want this to work need to play regularly to keep it above the water.
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I think Failures should be preventable. I mean like, some kind of "parts check" Slider in editor (For individual parts) that goes from 0 to 1. If Set at one, Part will be 100% more costly, But will have 100% less chance to fail. If set at 0, Part cost will be same and failure rate same as normal. And for example, at 0.5 part cost gets 50% highter and have 50% less chance to fail So you could basically choose if you want to pay your engineers to double check parts to make sure they work. Infact, It would make it even more realistic. Some plane failures In real life are caused by engineers not doing stuff properly. (0 cost part check, So no engineers paid to check it) Please consider my Idea and say if it's good, and sorry If someone else said it before.
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[1.12] Extraplanetary Launchpads v6.99.3
no2ironman1100 replied to taniwha's topic in KSP1 Mod Releases
Is there anyway anyone could add a compact lauchpad, Maybe with a max vessel weight and size, So that With KIS I could have a small vehicles with a team of kerbal and have them work on making small metal plates to patch up other vehicles ? I would love that ! I've though about rescaling the runway part, But it doesn't look enough cool, And I wonder if someone could make a nice looking design with a max ship weight and size so that it doesn't seem abused. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
no2ironman1100 replied to bac9's topic in KSP1 Mod Releases
Sad that My main pc is broken and I can't test, I would have loved testing the bugs- 4,460 replies
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Well Guys, He may not be updating any Of them, Maybe he has complications. But It seems that He didn't update ANY of his mods since the about 2 weeks that has passed. So We need someone to update, Anyone here ?
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
no2ironman1100 replied to ethernet's topic in KSP1 Mod Releases
I have been kept as of yet waiting, I will start a career save as soon as this (And my custom parts, Which Is not a mod, Just some modified and retextured parts) Will be fully updated ! This will be amazing... -
[1.0.5 - Alpha 6] Dang It! (12 september 2015)
no2ironman1100 replied to Ippo's topic in KSP1 Mod Releases
So When do you think your update will be done ? I'm so excited man ! -
My question is, (And I'm not sure if I'm asking it in the correct section tho) But How the heck can I change of version ? When I try setting steam to latest stable build, The thing it downloads doesn't startup properly, Help ?
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LLL - Lack Luster Labs - Development Thread
no2ironman1100 replied to Lack's topic in KSP1 Mod Development
I love your LLL modifications, They are awesome ! I thank you for keeping this mod up, I've seen quite a few good mods just stop, Love to see you keeping it up -
Kerbin City Community Project - Phase B - New Islands
no2ironman1100 replied to nothke's topic in KSP1 Mod Development
Great work, I love this mod, But are you planning on adding destructable building or not ??? It should be a poll maybe. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
no2ironman1100 replied to InfiniteDice's topic in KSP1 Mod Releases
I already asked something similar, He answered that he may do If Bahamuto asks. -
[WIP] ActiveStruts Dev Thread [updated 10.10.2014]
no2ironman1100 replied to marce's topic in KSP1 Mod Development
I love your mod ! (not sexually) -
[WIP] ActiveStruts Dev Thread [updated 10.10.2014]
no2ironman1100 replied to marce's topic in KSP1 Mod Development
Hope to see it before the weekend ends, It would be great to play around