Novasry
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Novasry replied to RedAV8R's topic in KSP1 Mod Releases
I think it's probably fair to say that it's more of an RSS "issue", a term I use very lossely here. It seems that the ARM code is spawning the asteroids normal distances from Earth/Kerbin, but because Earth's SOI is so much larger they just spawn inside and are automatically captured. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Novasry replied to RedAV8R's topic in KSP1 Mod Releases
Yup, problem was definitely with Tweakscale, so I have removed that until they get a fix out. I had another question, regarding the Asteroid Spawning. I seem to be getting lots of asteroids spawning inside Earth's SOI, this has resulted in multiple Class D and E rocks spawning and promptly smashing into the surface of the planet, which I think we can agree is a little unrealistic. I also have a Class D which spawned into a captured orbit, giving the Earth a second moon pretty much. Is this intended, or just a consequence of the Asteroid spawning code??? -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Novasry replied to RedAV8R's topic in KSP1 Mod Releases
Wow, I didn't even notice the mass increasing, that is very strange. Here's my Mods - http://imgur.com/aKgGWEg And the craft file - https://www.dropbox.com/s/x3r1xsw39tp59de/Munar%20II.craft?dl=0 Edit- Apparently this is possibly a tweakscale issue, gonna have a check. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Novasry replied to RedAV8R's topic in KSP1 Mod Releases
Here's some screenshots, both the same rocket, all the stages are LOX/LH apart from the top stage which is Kreosene/LOX. http://imgur.com/a/I0Qhf -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Novasry replied to RedAV8R's topic in KSP1 Mod Releases
I would point out that this is a problem I am having which is specific to playing in Realism Overhaul, never experienced it in any other set up. I was mostly curious if anyone else had similar trouble with the delta v calculations. It's either a problem with MechJeb as you suggest or its a problem with RO and it's various dependencies. And as I mentioned, for me this issue appeared only after setting up a RO play through, so it looks like the more obvious culprit. I guess the question is, is there anything in RO that would cause the stats for the rockets to be different in the VAB than on the launch pad. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Novasry replied to RedAV8R's topic in KSP1 Mod Releases
I'm having some trouble with delta V values from mechjeb. In the VAB I design a spacecraft with a certain amount of delta-V, for example I had LH+LOX lunar transfer stage, in the VAB it had 7000 m/s, but once I went to the launch pad this was suddenly only ~5000 m/s. Obviously this is a bit annoying when trying to actually do some missions, so would appreciate some help