Jump to content

happyjack27

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by happyjack27

  1. it actually can't be emulated using current game options. that was my point above. because some events will make it so you can't revert, thus "launch to sim" can't be emulated. not that it matters. it's still emulation vs the real thing.
  2. those of you who seem to think that what i'm suggesting is illusory, consider this: currently there are certain events that will prevent you from being able to fully revert.
  3. That's what i'm suggesting - "launch to sim" or "launch to world". and no, what i'm asking for is not currently implemented in the game.
  4. an idea for making "reverting" less of a challenge-killer in contract mode. one could have two modes they can launch rockets in: 1.) pure simulation. maybe costs a small non-refundable (even after revert) amount, maybe nothing. in any case this always can be - always WILL be - reverted (even after a crash), but you will NOT get awarded funds (or lose funds) for success / failure. and of course, no kerbals are ever lost. 2.) real mode - precisely the opposite - time is strictly forward-only. no reverts at all. funds are strictly non-refundable. dead kerbals are gone for good. this gives you the best of both worlds, in a realistic way.
  5. when going from planet to planet it would be nice if one didn't have to wait so long. perhaps a "skip to" a certain part of the orbit (like a maneuver node) would be a simple and effective way to eliminate the long waits which make interplanetary transfers a bit of a rarity.
×
×
  • Create New...