LOL I never considered the "get out and push" method It seems that you have unlimited EVA propellant if you keep boarding the capsule... I always assumed that EVA refills somehow take monoprop out of capsule's supply, but never really needed to investigate. It is awesome how this game makes you invent things when you are in a tight corner. I once used Jeb to turn around a light Minmus lander that fell on its side. It took some bumping, but I finally got the rocket pointing the right end towards space I remember once having Jebediah stuck on a highly eccentric solar orbit after a test flight (originally I intended to just leave him there, but then... you know, you don't do that to your kerbals, especially not to Jeb). A rescue party set out in a 3 seat capsule with one seat empty. But, my rocket-building and piloting of the time being rather poor, after a successful rendezvous and Jeb's EVA transfer the rescue ship didn't have enough delta-v and could only get to a little closer orbit to Kerbin. So a third party, with a hitchhiker's container and a mighty ship, finally brought all three back, only to find that they didn't have enough parachutes and crash-landed on Kerbin. What a shame. When I was trying to return from Eve, my rocket had too little delta-v to reach orbit, so I tried to finish the orbital insertion on EVA. But no luck, even that didn't do, and ended in EVA reentry Asparagus staging was a big eye-opener and I was quite angry at myself that I didn't think of that. It seems so obvious once you see it. And yes, I used it to build a monster booster, weighing some 20 000+ tons, that is capable of launching 2 000+ ton payloads to Kerbin escape (using 5m KW rocketry parts; with stock parts I only got to 1 200 tons to Kerbin escape).