Jump to content

Sarcanth

Members
  • Posts

    2
  • Joined

  • Last visited

Posts posted by Sarcanth

  1. 5 hours ago, mateusviccari said:

    I took a look at the config file and it seems you should add the config for custom parts before the line where it says "All other generic ModuleScienceExperiments get caught here" almost at the end of the file. So it runs before the generic science parts patch.

    Hmm, I had assumed that a separate cfg should be used for my edits as it's generally a bad idea to go around modifying the core files of a mod (but then I just fix computers, I'm not a programmer it's all Greek to me.) I'll give it a whirl later and see if it works. 

  2. This is a mod I've wanted for quite a while so thank you for making it. 

    I do have a question about possible expansion though, I use Dmagic Orbital Science for a lot of my science experiments. I tried modifying your recommended patch for additional parts to apply to the DMModuleScienceAnimate module those parts use. It kind of worked for some parts though instead of it using the time I set, it used a random time (every time I reset and reran the experiment the run time was significantly different). I'm assuming that the cause is the fact that I'm trying to do something that the mod was not designed to do so it can't handle the differences between the 2 modules.  If this is true is there any chance that the mod could be expanded to also work with DMagic's DMModuleScienceAnimate?

×
×
  • Create New...