ub43
Members-
Posts
16 -
Joined
-
Last visited
Reputation
9 NeutralContact Methods
-
Skype
cow.lover8
Profile Information
-
About me
Cow Rocketry
-
You will see another universe. How do I take care of my pet potato?
-
7/10 Cool but common design. This picture makes me mad
-
Banana. -snip- That's a shovel right?
-
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License . I guess i was licensing my mod.
-
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
ub43 replied to BahamutoD's topic in KSP1 Mod Development
Well I just threw together a mod that adds an armor plate to the structural category. Enjoy. https://dl.dropboxusercontent.com/u/155714430/Armor.zip Fixed. And a license. Because I can. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License . -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
ub43 replied to BahamutoD's topic in KSP1 Mod Development
It has exactly 150 parts (I don't know how) and yeah, I have 60 very large mods. 4 Gigabytes worth. Thank god for the force direct X 11 thing. Edit: Think I'm going to go take pictures of my planes and put them here too. Cause can. - - - Updated - - - Some more vehicles I made for attacking and defending. Oh, and if your wondering what i use these for I'll tell you. I'm making a war between Me (Entente Corp) and the AI/Me (Kaliban). The Entente controls KSC and Kaliban controls KSC Island. I set up defenses on each base then take turn attacking with each teams supplies. It's pretty fun. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
ub43 replied to BahamutoD's topic in KSP1 Mod Development
Made my first defense ship today. Thought I would share cause why not. Don't know if that album added correctly. Guess Ill find out. -
DevNotes: "something rather brilliant from RoverDude"
ub43 replied to AbacusWizard's topic in KSP1 Discussion
I was thinking its a way to cool off engines and parts would be very useful and small. -
No, I'm not testing x64. I'll check if it still happens after deleting the mods. If so i'm just going to re install the game and my mods. Edit: Everything is fine with stock. I'm going to put in my mods in batches to see which is causing the issue. Edit Edit: Seems it's not this mod doing it. Time to put mods in 1 by 1.
- 2,488 replies
-
- 1
-
- launchsites
- bases
-
(and 1 more)
Tagged with:
-
Hey, I'm having a problem with this mod. I buy building upgrades in career mode then go into a building and leave and they reset to level 0. I have some other mods but i think this one is doing it. It's Pretty annoying to have a part and mass limit. Edit: Just found this in log: [ERR 20:04:57.339] [DestructibleBuilding]: ID for this building is not defined correctly. Cannot unregister. Also made a video to show what happens:
- 2,488 replies
-
- launchsites
- bases
-
(and 1 more)
Tagged with:
-
Use goo, take surface samples, crew reports, whatever. Should get more than 6 science.
-
the website is having a server migration... HYPE
-
Seems like your dwarf hammer broke.
-
My challenge i just came up with is that you need to get 100 kerbals to laythe in as little flights and as short amount of time as possible. RULES: 1. Mods are aloud (no cheaty mods) 2. No refueling unless in laythe or kerbins SOI 3. All kerbals must be within a 5KM radius 4. No kracken drives 5. Have fun! I suggest using an air breathing thing with rockets for in space. Winners: None yet There are awards for things i think are cool. so yeah. HAVE FUN!!!
-
I got Orely kerman.