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Aren74

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Everything posted by Aren74

  1. Unless there has been major changes in the way it operates since FraktalUK put it in KSPI originally, the impact experiment does not work the way you think. Biomes are meaningless to it. You basically land several landers, ideally 6 to maximize the science value, on the planet. One near each pole, and 4 equally distant from each other along the equator and then start crashing things into the planet. You can repeat it but after a few the science goes to nothing and you have to transmit the data after each impact. There's no data loss in transmitting but it takes *a lot* of electric charge power to do it, so I recommend putting several batteries and RTGs on the landers if you cant go nuclear with them.
  2. I'm not sure if this was by design or in error, but the 2.5m scale Alcubierre Drive (at least the radial "fold-up" one) doesn't ever get enough Exotic Matter to do 1.0c. At 2000/2000 it still says charging 98.17%
  3. I started up a sandbox mode game to get familiar with the changes and new parts before I dive into a new career mode game. Build a warp ship and flew it to Duna. It was going to require 15k delta-v to get into orbit and I didn't have the megajoules for that long of a burn so I was attempting several micro warp jumps to try to get closer to the planet. On the 3rd try this happened: The D/T tanks pulled off the ship and floated behind it, still acting like they were attached. Turning with it as I turned. Has anyone had a similar issue?
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