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dfg26
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About me
Bottle Rocketeer
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So yeah, not much to say about this one. Just a cool (?) looking "robot" pieced together from random parts. Explodes if put on the launch pad. Man I wish there were robotic parts in stock KSP.
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So I got this thing into orbit on my 2nd or 3rd try and had still loads of fuel, so I decided to head for the Mun, and got it there in one piece. Well, ok, I reloaded once after a failed landing but who's counting So here we are on the Mun: Fuel is running low but that will have to do for the trip home. Accelerating... And we have liftoff! Man they really didn't waste any money on excess fuel... I have a feeling we might be coming in too steep... Please hold it together The spaceplane doesn't explode but it spins out of control and I can't get it back. Sorry guys, it's been an honor flying with you. Then we hit the ground: I declare this a succesfull mission. Craft file: https://drive.google.com/file/d/0B6AGAxq0JMb5RVBldEhVLXlicWM/view?usp=sharing
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The thread is reaching critical mass
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The hype train has become sentient. It's only a matter of time when it's gonna devour us all
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I'll buy all of you a beer if we reach page 1000
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Just pitching in
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Here's my pretty useless super-heavy 3-man overkill ssto. It has 24 turbojet engines, 4 nuclear engines and one kerbodyne kr-2l. I managed to get it to the Mun but didn't quite have enough fuel for a return.
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There already is..? edit: oh, do you mean so I can eject it away? That will not work.
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Here's something stupid I came up with: No mods used except for joint reinforcement. Maybe I should start a Kerbal amusement park? Download --> http://www./download/5n0939e56hh7cqc/vomit_machine.craft
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KSP needs at least 1.000.000x time warp
dfg26 replied to dfg26's topic in KSP1 Suggestions & Development Discussion
I thought some mods included higher time warps which worked ok but I could be wrong.