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Bottle Rocketeer
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
russiannuke replied to JPLRepo's topic in KSP1 Mod Releases
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
russiannuke replied to JPLRepo's topic in KSP1 Mod Releases
This mod has so many bugs: Can only research the top celestial object in the list; Contracts show up as if you landed on wherever you have only 0% research; Progression thinks you have completed exploration of an object when you only found it in the sky; -
I'll just add another 70% time to all the science timing then, for my own sanity.
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I have battery alerts on, so I would have known if it was out of juice, and I stayed with it through the night as well, there are many relays for transmission, and 2Gb+ storage space. What I'm asking is if it's normal, because I have a potato PC? Or if I did something by installing visual enhancements mods that made my game be run in yellow timewarp thingy all the time? Edit: Plus it's not the only probe, but it's the first time I added an alarm for science and noticed, because I wanted to move the rover to another biome.
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It has double the electricity that's needed to survive the night. I said "I've checked EC". And this is not the only probe, I have one sitting next to the runway, same deal.
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russiannuke changed their profile photo
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Is it normal that science completion time goes up with yellow simulation? I've checked EC and coms. This is not the first alarm, I've checked the probe on day 93 MET and added another alarm. UPDATE: Removing EVE, Scatterer, Astronomers pack, and their configs fixed the issue. Not sure if it's my Potato PC, or there is some compatibility issue.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
russiannuke replied to nightingale's topic in KSP1 Mod Releases
Previous version only has x8 contract multiplier, I don't even remember what it was when I started my save file.- 5,201 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
russiannuke replied to nightingale's topic in KSP1 Mod Releases
Gamebreaking.- 5,201 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
russiannuke replied to nightingale's topic in KSP1 Mod Releases
There is a limit on my contracts and the setting menu is missing. All I did was update my mods with CKAN. Sometimes it shows the limit and sometimes it shows only the number of active contracts. Notice NO settings.- 5,201 replies
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I've got similar problem, can't launch an empty command pod with probe and antenna attached, even though it's connected and throttle works, can't stage and get "no connection" message when I try to do anything. No science alert installed. Edit: Adding 'Unmanned' to command pod config file seems to work.
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
russiannuke replied to ethernet's topic in KSP1 Mod Releases
I'm saying what's the point of an experiment that gives 0 science? I'll just leave the zoo-bay flying around for some science overtime. -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
russiannuke replied to ethernet's topic in KSP1 Mod Releases
So I'm getting 100t station with 4 kerbals in orbit for ~500 science, and then it just becomes space debris? I'm playing with life support and have a bunch of other contracts that pop up all the time instead of Station Science(not to mention it has to be at the planet/moon where the station is), I didn't even realize experiments are not repeatable till I got 0 science when I finalized something. I'd have to move the whole station anyway since it's of no use when I complete everything. Wouldn't decaying number of science I get for future experiments make sense?