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seadart

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Everything posted by seadart

  1. OK, I got it to work. I took another look and found Jedlan Kerman wasn't attached. It seems the Active Contracts is "99" with a Max of "00" issue was an artifact of the crew issue. Thank you for your help.
  2. Thank you for taking a look at these files. I added Ed Kerman to the the roster. The game still won't let me enter the VAB or exit from another building. I also tried deleting the mission involving Ed Kerman (and the associated crew entry) as well as replacing the name of Ed Kerman with the name of another kerbal in my roster. The mission list still shows Active Contracts is "99" with a Max of "00" but with no completed contracts listed in the archive. Would you please take another look and let me know what other error is causing these problems? I have updated the Persistent and output log files. Output Log http://1drv.ms/1D9aCzC Persistent http://1drv.ms/1D9bbt2
  3. I've read through the problem explained an another thread (http://forum.kerbalspaceprogram.com/threads/105651-KSC-Buildings-Lock-Up-Can-t-Click-on-Anything-Firing-Kerbal-Crashes-Game) but I believe this is a different issue. I cannot enter the VAB and although I can enter the other buildings, I cannot leave them. If I hit the exit button in the upper right corner, the screen does not change, only another exit button in the lower right corner appears. Pressing that button brings up the game menu, but I cannot select exit from that menu. I needed to force close the program to exit. Following the instructions in the previous thread, I found there was an errant mission to rescue "Ed Kerman" from orbit and another kerbal who is on my crew is not listed. I tried to make that fix but the game still crashed. I noticed that the number of Active Contracts is "99" with a Max of "00" but there are no completed contracts listed in the archive. Output Log http://1drv.ms/1z8ZJZP Persistent.sfs http://1drv.ms/1z8ZNIV Although I do have MechJeb 2.4.1.0, SCANsat 8.1 and Station Science 1.3.1 installed, I posted in this forum because have no reason to believe they have any impact on the game in the building view nor have I received any contracts involving those mods. Acer Aspire V3-471G laptop i7-3610QM, 2.3 GHz NVIDIA GeForce GT640M (2 GB) 8 GB DDR3 Windows 7
  4. I think I figured out why I was getting such hard missions so early on. I have a space station mod from v0.25 installed which has habitation modules and a docking collar early in the tech tree. I believe KSP believed I was at a much higher tech level than I am because of that.
  5. I've been enjoying v0.90 for the last couple of days playing on default Hard mode (except allowing quick save and revert). I've just barely made it past the Tier 3 Science Tree (45 science level) and every contract I have available is something like create a space station orbiting Kerbol, place a satellite in some specific orbit around Minmus, or a build a Mun base. I barely have the tech to be capable to reaching the Mun much less building a base there and I couldn't guess how to place something in a specific orbit without the use of maneuver nodes. Considering that I have never left Kerbin SOI, is there something odd with my contract list or should I be able to complete these contracts?
  6. Thank you for posting this. This looks very similar to what I'm seeing. For me this only seems to happen on my interplanetary ships which are basically those large orange fuel tanks connected by docking rings and powered by atomic engines (sorry about the general names, but I can't remember them right now). I don't know if you are using a similar design or if this happens regardless of the parts you use.
  7. I have built several ships, assembled in orbit, using three Rockomax Jumbo64 tanks joined by Clamp-o-tron docking ports and powered with LV-N Atomic Motors. I use these ships for manned travel to other planets. At least I want to. Although they seem to work ok for a while, at some point I switch to them and the game will seem to load slowly. The interface will display, but the ship graphic will never load with the screen staying black. I switch to the map view and the screen remains black. Occasionally, the ship (I believe it is one or more Rockomax tanks) will spontaneously explode instead. If I head back to the main KSP screen, the space center will not load but the screen will remain black. At this point I need to exit the game for it to load properly. Even if I reload the game, and reload a previous quicksave, the ship will not load and the save game seems to be corrupted. The previously selected ship could vanish from the roster and the crew listed as missing. Once all ships which were equipped with the Rockomax Jumbo64 tank vanished. Sometimes this happens as soon as I leave Kerbin orbit, other times it will last as long as to reach Jool. Usually, when the screen remains black, the altimeter remains blank, the delta-V indicator and node times read NA, as do other MechJeb windows. Once MechJeb indicated my altitude was about 5 Gigameters with an orbital period of over 5 years which seems to indicate it was teleported from Jool orbit to interstellar space. Please help me figure out how to resolve this since it prevents me from going further than Minmus. I am running the following Mods: Chatterer v0.5.9.4x86 Environmental Visual Enhancements with BoulderCo Citylights and Clouds v7.3 Kerbal Alarm Clock v2.7.7.0 MechJeb2 v2.3.1.0 (just upgraded from v2.2.1.0)
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