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Everything posted by DerpyHoovesX
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(0.25)� -36�œ2 or ss-18 mod 6 v 0.35
DerpyHoovesX replied to DerpyHoovesX's topic in KSP1 Mod Development
So ,i finished a fuel tank -
(0.25)� -36�œ2 or ss-18 mod 6 v 0.35
DerpyHoovesX replied to DerpyHoovesX's topic in KSP1 Mod Development
1 stage -
ð Ñ‚Ñ‹ ôõûðõшь ò ñûõýôõрõ øûø ò üðúÑÂõ?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DerpyHoovesX replied to BahamutoD's topic in KSP1 Mod Development
it will be awesome with a nuclear bomb -
So i found a lot of files ,where names of files was:KerbonautEVA,planets and another.It was in Assembly-CSharp.dll(Kerbalspaceprogram\KSP_Data\Managed) .I try to extract this files with program "Resource Hacker" but it didn't work:mad:.May be somebody try to extract files from this .dll(Maybe with visual basic 2010 it will extract) .
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I would like to change model of kerbonaut,but when i opened sharedassets0.assets,i found only kerbalHead.mat .So where i can get model of kerbonaut?
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(0.25)� -36�œ2 or ss-18 mod 6 v 0.35
DerpyHoovesX replied to DerpyHoovesX's topic in KSP1 Mod Development
Google couldn't translate right.I wrote at bottom my rus text on english -
(0.25)� -36�œ2 or ss-18 mod 6 v 0.35
DerpyHoovesX replied to DerpyHoovesX's topic in KSP1 Mod Development
So i finished a model and i'm going to start make a texture -
à-36ÃÅ“2 / ss-18 mod 6 Øтðú,Ѡýðчðû ôõûðть üþôõûь рðúõты Ñ€-36ü2. ÞÑÂþñõýýþÑÂтью ÑÂтþóþ üþôð ñуôõт ò ñþõóþûþòúõ.ßрø õõ ò÷рыòõ ñуôõт ðýøüðцøѠø урþý úðú þт ò÷рыòð ýðÑÂтþÑÂщõù ÑÂôõрýþù ñþõóþûþòúø.Þôýðúþ ø÷-÷ð üþõù руúþöþÿþÑÂтø ø þтÑÂутÑÂтòøѠÑÂòþñþôýþóþ òрõüõýø Ѡÿþ÷ðøüÑÂтòую úþô ûð÷õр üþôð øûø ôруóþóþ üþôð ýð þруöøõ.áõùчðѠóþтþòð üþôõûь ñþõóþûþòúø ø þñтõúðтõÃȄÂ. And so i started to make model of suboribital rocket ss 18 mod 6.The feature of this mod will be warhead.With its explosion will be animation and damage like in real life from nuclear weapon. However, due to my "hands from ass" of coding and lack of free time I will use code from laser mod or other code from weapon mod.At the end of developvent i will make RSS confings. Sorry for grammar ) ààÃâ€Ã½ÃµÃ¿Ñ€/Rocket Dnepr CHANGELOG [SIZE=7][SIZE=2]/////////////// V0.35 ////////////// So i finish make model(but with texture only warhead and 1 stage) ////////////// V 0.15 /////////////// Warhead is ready Model of nose con is ready,but texture are not ready [/SIZE][/SIZE] Warhead Fuel tank
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Yes,i was talking about that mod.Thank you so much
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Do you know some mods to real gravity and retrograde and prograde of planets?
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[WIP] US Probes - Old and New - Dev Thread
DerpyHoovesX replied to raidernick's topic in KSP1 Mod Development
after releas i can integrate to remote tech -
[WIP] Kosmodrome - Space Center (v0.9, 1.10.2014)
DerpyHoovesX replied to Divico's topic in KSP1 Mod Development
This idea is very good,but it will be on 20% coolor if this mod have hight poly model -
When will be update and how many stars will be in next versions?
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[0.24.2] [32x] Super Eve Planet Pack 0.2
DerpyHoovesX replied to Cooly568's topic in KSP1 Mod Releases
It's very cool