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Everything posted by AlMacTavish
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This is great, Ive always wanted to use Rss at stock size! I have played about an hour with it today and done a couple of Moon landings. I noticed when I returned from map view that my lander fell through the ground on the moon. Has anyone else experienced something similar?
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
AlMacTavish replied to Ven's topic in KSP1 Mod Development
Good evening . I thought I would try out the pre-release build last night out of curiosity. When I tried loading a small lander I had been working on I noticed that 'radialLFOlong' had been removed and was unable to load the craft . Is there a reason for this or just a pre-release bug or something? Thanks -
Thanks for the extremely fast reply! I thought i had managed to completely miss this feature, I hope to see it in the future at some point. Anyway, keep up the good work with RPM, its without a doubt one of my favorite mods!
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I only noticed today that Rpm can be used to arm and deploy real chute. I had a quick look on the panels and couldn't see any options for realchute. Is it only certain mods that include this feature on IVA? Thanks
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Tried this last night and played all day today with not one crash! Ive got about 12 mods on and running astronomers interstellar pack and i'm sitting at around 5gb memory usage and can play at this with great performance and no crashing to worry about Thanks for the workaround.
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K-P0110 - Apollo-like crew module, now with source files included
AlMacTavish replied to Ledenko's topic in KSP1 Mod Releases
Parachute and tanks not attaching for me. I really hope this gets updated, miss using it already. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
AlMacTavish replied to Ven's topic in KSP1 Mod Development
That's great, thanks for the info! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
AlMacTavish replied to Ven's topic in KSP1 Mod Development
Has anyone had an issue with not being able to click parts when you have attached them in the VAB? Solar panels and the hitchhiker storage becomes un-clickable for me. Any help would be great -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
AlMacTavish replied to sumghai's topic in KSP1 Mod Releases
No problem, I'll hopefully get some answers by going to the correct thread lol. Thanks for your help, keep up the great work! -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
AlMacTavish replied to sumghai's topic in KSP1 Mod Releases
Ok, removed everything and it worked fine with stock Kerbal. I then added TextureReplacer and it was still working fine with no problems. I had a feeling it might have been something to do with Venstockrevamp after that so I tried stock, TextureReplacer and Venstockrevamp on their own and that's when the issue arose again. Could it have something to do with reflections on the pod windows? I have attached a link to my ksp.log below. Is there another log needed as well? https://www.dropbox.com/s/i8qar82we3k4675/KSP.log?dl=0 Thanks -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
AlMacTavish replied to sumghai's topic in KSP1 Mod Releases
Hey Sumghai, thanks for the quick reply. I was actually going through the mods one by on there and managed to stop the stuttering and fps drop by removing texture replacer, as soon as I put it back in there the problem started to occur again. Ill get the logs if that would help you further find the cause. -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
AlMacTavish replied to sumghai's topic in KSP1 Mod Releases
Love this add on, only came across it yesterday and I've had fun playing with it for the past few hours. I seem to have a stuttering/fps issue when putting it together within the VAB, my frame rates have always been great but I noticed as soon as I put the heat shield and service module on it creates stuttering/low fps issue, when I get to the launch pad everything goes back to normal. Its only a minor annoyance but any help to sort the issue would be appreciated, thanks. -
[0.25] Astronomer's Visual Pack - Interstellar V2
AlMacTavish replied to Astronomer's topic in KSP1 Mod Releases
I haven't been on Kerbal for about 3-4 weeks so I double checked this morning, sun flares definitely working, another Kerbin mystery lol. Ill probably come across a career ending bug or some other disaster at some point then. I couldn't get this to run when it was first released as well, I tried chopping loads of unused parts from all my other installed mods which still didn't help. I finally sorted it by using active texture manager and lowering all the texture sizes in the pack. Kerbal starts to die around 3.3-3.4gb if i remember correct, so having 8gb doesnt really matter. I would try active texture manager first and see if it helps, if not lower the textures and try. I have about 30 mods on now and it sits at a steady 2.8gb usage and haven't had a crash since. http://forum.kerbalspaceprogram.com/threads/59005-0-90-Release-4-3-Dec-16-2014-Active-Texture-Management-Save-RAM! -
[0.25] Astronomer's Visual Pack - Interstellar V2
AlMacTavish replied to Astronomer's topic in KSP1 Mod Releases
Yeah ive been using the one that came with the astronomers pack on 0.90. I stuck a screenshot in below. -
[1.0.3] Editor Extensions v2.12 - 23 June
AlMacTavish replied to MachXXV's topic in KSP1 Mod Releases
Thanks for the update, only had time to test it out for 10 minutes but everything seemed to be working just like before! patiently waiting for vertical snap now, keep up the good work. -
K-P0110 - Apollo-like crew module, now with source files included
AlMacTavish replied to Ledenko's topic in KSP1 Mod Releases
Nice Skylab! I just finished one the other day for one of the contracts -
K-P0110 - Apollo-like crew module, now with source files included
AlMacTavish replied to Ledenko's topic in KSP1 Mod Releases
Yeah, its working fine. Ive been using it since the beta release with no problems. -
[1.0.3] Editor Extensions v2.12 - 23 June
AlMacTavish replied to MachXXV's topic in KSP1 Mod Releases
I agree with everyone above, this is far from obsolete! Waiting patiently for an update -
K-P0110 - Apollo-like crew module, now with source files included
AlMacTavish replied to Ledenko's topic in KSP1 Mod Releases
I created it using a few different mods -Procedural fairings for all the tank shapes, Near future solar panels and the engine is from the stock part revamp pack. Its very easy to do with procedural parts -
K-P0110 - Apollo-like crew module, now with source files included
AlMacTavish replied to Ledenko's topic in KSP1 Mod Releases
I just dropped by to keep the flames of creativity burning on this! I'm still using this mod daily and love it! If any modder has some free time it would be great to see a matching service module for this capsule. I usually just throw one together with procedural parts and then use procedural fairings to make it tie in nicely with whatever launcher I'm using. I edit the capsule config file to carry a little more mono propellant, electricity and life support (if im using that type of mod), but I would prefer to have a service module for this, rather than throwing together procedural tanks. -
JebediahKerman42's Procedural Part Textures!
AlMacTavish replied to Freedom's topic in KSP1 Mod Releases
Really like the textures, keep up the good work! -
[0.25] Astronomer's Visual Pack - Interstellar V2
AlMacTavish replied to Astronomer's topic in KSP1 Mod Releases
Finally got it running, thanks for the advice on halving the textures it really helped out and its absolutely beautiful! The only thing I would like to change is the cloud cover, is it possible to use the older edge of oblivion style? -
[0.25] Astronomer's Visual Pack - Interstellar V2
AlMacTavish replied to Astronomer's topic in KSP1 Mod Releases
Beautiful work Astronomer! I unfortunately cant even get the basic loaded on a fresh Ksp install, I watched my memory rise to about 2.8 on start up and then the error message of doom pop up. I have linked my output logs in the hopes its something other than memory. https://www.dropbox.com/home/Kerbal%20logs I was also wanting to know, possible to use the optional configs with edge of oblivion or are they only compatible with Interstellar? Thanks in advance