Frannington
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Rocketry Enthusiast
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Frannington replied to Galileo's topic in KSP1 Mod Releases
Many thanks for the update, and for your continuing efforts! I've been away for a little while - 1.4 happened without me knowing - but OPM is key to a number of Voyager-style missions I've got going on. Think I'll leave things be until Kopernicus is updated, (presumably for 1.4.1)- 471 replies
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I... should have thought of that. Thank you!
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Lord, the stuff you builders put up with. Good luck, Inigma. Still an admirer of your outstanding work. So I found that KSP was using 91% of my memory (Win7 32bit, 4GB) and discovered that my scenery, display and control settings had defaulted back to something that my pathetic rig can't handle, (as in it was no longer using half textures and was using software anti-aliasing). I don't mind resetting them once in a while, but the updates are coming thick and fast and my sim time is limited. Does anyone know in which file those settings are held please?
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BAe-146 [Anyone want to take it up?]
Frannington replied to Kartoffelkuchen's topic in KSP1 Mod Development
Someone, please, for the love of all that is holy, please make this happen. It's a very tame but manoeuvrable bird with a few degrees of anhedral, is a very useful utility craft, and has the descent rate of - and I'm quoting an ex-pilot of them here - a Simonized beer bottle. Plus it's as cute as all get-out. -
[1.8.x] KerboKatz - SmallUtilities - 18.10.2019
Frannington replied to SpaceTiger's topic in KSP1 Mod Releases
You're doing amazing stuff. Thank you. I hope that Squad recognise what you're doing and approach you for development work because much of this is vital. -
Oh, I have got this. Check out that centreline: My tips if you're flying by hand: 1) If you're using automation, ignore "Spaceplane Guidance". Instead, use "Landing Guidance" and select the KSC pad. Cancel it once the crosses meet. 2) Come in hot and high. Nothing is as useless as the altitude you don't have. ::Edit:: She's aerodynamic. So if you let the crosses meet, she will overshoot. That's what gives you the wiggle-room when you reach KSC. 3) Use S-turns to get yourself down where you need to be (in other words, do it like NASA did. It's a credit to inigma that this thing behaves so well, though I can't speak to its accuracy having never flown a real Shuttle...) 4) She will want to dive and has an alarming descent rate, so use SAS/thrusters to hold the nose up to bleed off the speed and keep her actually flying. 5) Land her like an airliner, with procedural turns. It's actually easiest to fly past KSC a couple KM to the left of it, then do a base and "upwind" turn. 6) If you get it wrong, the OMS engines have just enough grunt (and fuel) to extend your glide. Use them. 7) Don't hold the nose too high on landing. If you're carrying too much speed, go off the end of the runway. Descent rate is (in this simulation) more important. Those are tiny wheels and won't take anything above 10m/s when they hit the deck. Hope this helps! ::Edit:: Many thanks for the rep, my friend!
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OP has definitely got a firm troll hand. 99% of the people participating in this thread know that it's a self-referential joke, and demanded that Squad fixed these issues immediately ROFL. 1% of the people participating in this thread took one look at it, thought it was serious, and demanded that Squad fixed these issues immediately. To the 1% - you do know that you're participating in a Beta test, don't you?
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Grats on not making it into LHR (or wherever he landed) security for a good talking to after wiring up an Arduino on a plane.
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Myshka made it to 220km, albeit with an empty payload bay (haven't created any yet). Judging by the amount of fuel I still had in the ET, I suspect I could've made it to 300km. Absolutely had to leave the bottom tank empty though - with the empty bay, the balance is all wrong and it had a tendency to tip forward in flight beyond what the control surfaces could cope with. I understand from this thread that's normal though.
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Awesome, thank you. Much of this is down to your design - I just flew it. But I did land on the runway - what do I need to do to be a Commander? Edit: I think you locked on to the Elizabeth failure and missed post 227 where Myshka came home safely. In fairness, I am not a Commander until Myshka comes home again. I will post tomorrow when that happens. And it will.
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Update: Elizabeth didn't make it home intact, but all crew are safe and well. Nice even approach, but too much speed burned off: I could see we were going to fall short, but by the time I noticed it we were already approaching an aerodynamic stall. She belly-flopped gracefully and all crew were recovered:
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Well you wanted a few pics, so here we go. This is 'Myshka', which is a slightly Anglicized version of the Russian word for "Little Mouse". Myshka had default fuel, no cargo, and was lofted to about 150KM. Here she is on orbit: De-orbit is a busy time and I have no pics of that, but here we are, completely missing our target: I won't be beaten by this, any more than the woman this craft is named after would be. We're landing at the runway, not ditching in the sea, and that's that. Down and safe, my first ever shuttle landing. I play MS Flight Sim quite a bit (I've got 10,000 hours in FSPassengers, mostly in 757-200s) but this was a very different experience. Thanks for viewing, and many thanks once again to inigma for creating this complete barrel of laughs. And also for the answer about the RTGs. :EDIT: I should point out that I initially tried this landing by using Mechjeb, which totally let me down and led to the situation in the second picture. So I hand-flew the bird in, and got a flawless victory on my first ever landing attempt. If that doesn't tell that this model is high-quality and well thought-out, I don't know what will.