Jump to content

StefanJ

Members
  • Posts

    1
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Curious George
  1. ________________________________________________ LLL - Lack Luster Labs Pack Currently working on it: Myself (Lack) http://i.imgur.com/E0accsh.png MrWizerd http://i.imgur.com/anQacbd.jpg ________________________ Important Notice: RAM Usage Any crashes you receive while using this mod will be due to running out of memory as it's purely a parts mod, see the FAQ for advice. --- LLL-Full https://dl.dropboxusercontent.com/u/39086055/LLL-12-2.zip N.B. You'll want something along the lines of CrewManifest or Vanguard to deal with moving crew around the hull parts and to air-locks, since the normal hull parts don't have an inbuilt hatch. Optional: https://dl.dropboxusercontent.com/u/39086055/LLL-12-Extra.zip - Additional parts, either less polished, slightly unbalanced or slightly silly. Vanguard plugin ________________________________________________ KSC++ http://i.imgur.com/jlrQ7mH.pnghttp://i.imgur.com/ztttXPq.gif Extension to the Kerbal Space Centre, trains, cars, trees, the whole shebang. v3: Fixed a missing collision mesh and train animation not looping. https://dl.dropboxusercontent.com/u/39086055/KSCPlusPlusv3.zip Requires an up to date version of Kerbtown ______ Github for bug-reporting: https://github.com/Signatum/LLL/issues ______ FAQ: Install instructions: The 'LLL' folder (containing 'Parts', 'Ships' & 'Spaces') must placed in GameData. KSP_win\GameData\LLL\ if you do not do this majority of the parts will not load. This is because the majority of the parts use the MODEL{} function, which requires the pathway be exact. e.g. MODEL { model = LLL/Parts/FuelTank/LLL2x1/model texture = model001_NRM , LLL/Parts/Structural/LLL2x1Hull/HullNorm } KSP starts crashing when I install LLL. Things to try: > Go to the game's options: Turn texture resolution to 'Half Res', for some reason this reduces the memory usage (especially between screen changes). > Use this: 'Active Texture Managemen' > Start deleting parts. Best be careful with the LLL ones, a lot of parts reference other part's models and textures. Try just deleting the textures and .cfg for parts and leave the .mu file, at first. Can I have the cargo bays open and close in the editor? Yes, but you'll need to download the Firespitter plugin and do it the same way B9 Aerospace does. Here's a link explaining how to do it. Hopefully Squad will finish the tweakables in 0.24 and I can add it in. ________________________ Modding info ___________ .blender files with UV maps available for individual parts on request. ________________________ Licence info ___________ http://i.imgur.com/3zs9Emz.pngLack Luster Labs by Lack is licensed under Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). Could you maybe add a parts list so that we can use this mod in multiplayer? me and a mate want too play it but cant play it without having to add the list of parts it uses. theres alot!
×
×
  • Create New...