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Herr_Schauberger

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Posts posted by Herr_Schauberger

  1. I like the barn and fully support the #BringBackTheBarn movement! It has this nice kerbal touch of pioneers. I can totally imagine Wernher von Kerman (who was actually a farmer in this case) coming up with a new idea to get the fertilizer on his fields - and thus KSP was born. He just took this fuel tank, strapped a seat on it, made a small fire to start the fuel burning and off we go!

    This is not (or shoudn't) a government funded space program like NASA! KSP has to do contracts to get things done, they are pioneers and researcher finding new things... the barn is perfect in showing that. I honestly can't see the problem at all. You don't like the barn? No problem: just a few flights and contracts and you can upgrade your stuff. :sticktongue:

  2. I noticed strange phantom forces on my Valkyrie Science Station around the Mun while trying to dock with my Einherjar Munar Lander. It "drifts" away from my Lander with several m/s (I don't know how much exactly but it definitly more than ~50m/s). As soon as I approach it and the distance is under 3km the Station starts to drift away. Switching to the Valkyrie shows that it moves slowly out of the camera view for a view seconds.

    I placed this station with HyperEdit into a 175km orbit as my old station blew up in an incident (let's just say Jeb was a .....little bit to fast while trying to dock with it :D). There is currently a Crew Carrier docked to the station.

    2f726be8ae7e3c8254e7d09318146e0c.jpg

    I currently have these mods installed:

    • KSP-I Lite
    • TAC
    • RemoteTech2
    • MKS
    • ScanSat
    • RCSLandAid
    • Chatterer
    • DMagical Orbital Science
    • EVE
    • FinePrint
    • KAS
    • KerbalEngineer
    • Infernal Robotics
    • NEAR
    • Procedural Fairings
    • Proximity
    • ScienceAlert
    • Karbonite
    • RasterPropMonitor
    • VesselView (very laggy)
    • Universal Storage (KAS, TAC, Core)

    Is there any solution to this problem? Savefile editing? A mod? Would be a shame to destroy the Valkyrie ;.;

    Edit: The mods are all updated and my PC shouldn't be the problem either.

  3. Using your fairings created uncontrollable wobble for upper parts (shielded by the fairings). It seems that the force between the base and an attached decoupler is too low. As soon as I get above ~1.30 TWR the upper parts start to swing around until something breaks. Maybe I'm connecting the parts wrong but I cant get it to work correctly. :(

    I have no problems with rockets with higer TWR and no fairings so it shouldn't be a NEAR problem.

  4. I spent some time and figured out what caused this myself, You have an older version of OpenResourceSystems DLL in your gamedata folder. the latest version of KSPi-Lite requires version 1.2.1 (and only that version) in the OpenResources folder. This, on it's own makes KSPi-Lite work. But it also breaks all the drills in USI. After some back and forth with rover, we found that if you put the ORS V1.2.0 DLL in your USI folder, you can get USI working again, and still have KSPI Functioning as intended. Rover plans on changing his packs with the next release to fix this. (he also has me switch over to a hotfix ORSExtensions.dll from his dropbox. but this was when he was trying to get the new DLL to play nice with the old one in the ORS folder. If moving the old one to USI folder doesn't work, go try adding it Link)

    So the break down:

    1.) go to GameData\OpenResourceSystem\Plugin\ and remove all OpenResourceSystem_*_*_*.DLLs except 1_2_1

    2.) Go to your GameData\UmbraSpaceIndustries\ and copy (from your latest roverdude pack) OpenResourceSystem_1_2_0.dll into this folder.

    3.) If your still having problems go HERE and get the HOTFIX ORSExtensions.dll and copy it over (overwrite) the existing file at GameData\UmbraSpaceIndustries\

    If you want to follow the Issue I posted at Roverdudes Github about all this, it can be found HERE (I was honestly expecting just a recompile against the new ORS version, but got this instead for now)

    Edit: And i get Ninja'd by the dude himself as i am working this up. go figure.:)

    Thank you very much! With your help I managed to fix this problem. Finally I can play with those awesome mod parts!

    Thanks to WaveFunctionP for the continuation of this mod.

  5. Just started using this version instead of FractalUK's which doesn't seem to be supported anymore... I'm having the following issues:

    1. I don't seem to have any options in the VAB for hotkeying functions to any of the parts in this mod.

    2. Right clicking the parts doesn't show any options (ie, charge, activate warp, etc.. nothing, just shows the amount of exoticmatter which is 0)

    3. When I mouseover any KSPIL parts in the VAB, the graphic expands to fill my screen which is really, really weird. If I un-mouse-over while it's.. growing.. it'll stop, but I have to go to another page to get it to go back to normal.. never seen KSP do this before(?)

    4. So essentially I can't make use of anything since... I don't have any buttons to turn anything on here :(

    What am I doing [potentially] wrong here?

    I currently have the same issues as ss8913. I made a clean KSP installation today and got some basic mods (KSP-I, KAS, MKS and some smaller ones) but everything except KSP-I works. All your parts wont show any buttons to press (ie. activate a reactor). I'm totally new to KSP-I so maybe I'm doing something totally wrong but I suspect a bug. I reinstalled KSP-I several times, deleted the previous folders but it didn't change a thing.

    I also have that "graphic expands on mouseover"-bug. Whats firespitter.dll and why do I need it? :)

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