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KSP2 Release Notes
Posts posted by HTaylor114
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Well, now I can try squadron-size engagements again. *punches air*... *remembers GCSE exams in 2 days* oh... right.
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Will B9 be adjusted for the stock aerodynamic model or Ferram? or will it work with both?
My guess is that it will be designed for FAR, although stock may (possibly) be supported as it is more similar to NEAR now. Even then, that's a longshot from the look of it.
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Im guessing there as in issue with repositories atm. im only getting very few mods right now
I have the same issue
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Hmm.. post your output log then so I can try to figure out what's wrong.
No need - I cleared CKAN's cache, (last time I reinstalled all my mods to try and fix it nothing changed) and reinstalled the mods I use - it works fine now. Seems like CKAN's cache file was damaged.
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Post your output_log.txt from KSP/KSP_Data.
BDArmory doesn't use BDAnimationModules. I'm not entirely sure how CKAN works but I was told it updates BDAnimationModules as a separate mod. Double check that you have it, or install it manually.
I also have BDynamics, and it shows BDanimationmodules.dll as installed on the GUI - all are fully updated as of seconds ago.
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I thought the alignment guide wasn't supposed to exist anymore...
I have the same problem after installing with CKAN - I also have BDarmoury, and that works - so not having the .DLL is out the question.
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I think I have found a bug.
When you load-in a craft with the wings, they return to their default shape.
e.g. this
I landed one of these aircraft & parked it in the hanger like it is now. Then I flew another one to the island, and crashed it on landing. Then I landed a third, parked it, and noticed this.
n.b. I heard explosions, but that might have been the parts of the crashed one exploding.
It's still a great mod, and I thank you for it. building aircraft will never be the same again.
What are the most important things you've learned about playing KSP to pass on?
in KSP1 Gameplay Questions and Tutorials
Posted
I would add that calculating your delta-v is very important - dV = g0*Isp*ln(full mass/dry mass) = simple calculation you can run on each stage, and can save you enormous amounts of funds and/or time.
Also, Oberth effect is your friend burn at the opposite apsis to the one you want to change