Talfryn
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Everything posted by Talfryn
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[OLD] VOID - Vessel Orbital Information Display
Talfryn replied to Iannic-ann-od's topic in KSP1 Mod Releases
Hey, excellent plugin, one issue though the data displayed blinks in and out when at high warp speeds. -
Calculate change in velocity per second?
Talfryn replied to Talfryn's topic in KSP1 Gameplay Questions and Tutorials
The original need was to find acceleration per second rather than total delta v. -
Calculate change in velocity per second?
Talfryn replied to Talfryn's topic in KSP1 Gameplay Questions and Tutorials
Heh, Kosmo-not, one, you're impressive, two it was done for an Ion Engine probe that wouldn't be losing mass, which was part of my issue because the thrust is so low. -
Calculate change in velocity per second?
Talfryn replied to Talfryn's topic in KSP1 Gameplay Questions and Tutorials
I know it's not needed, I just (unfortunately) go by the policy that I want things to not die too often, or miss tragically too often, so since I'm forgoing mechjeb for some things I want to keep the accuracy of those parts nice and good. -
Calculate change in velocity per second?
Talfryn replied to Talfryn's topic in KSP1 Gameplay Questions and Tutorials
Or I could just be semi intelligent and realize that Newton's second law has me covered. Somebody please reply to either confirm this or tell me I'm a bloody idiot. -
I've been playing KSP since it was a baby, and we were still thrilled by orbits and circularizing them... however, I've since become one of the mechjeb era. I want to change this, so I've been attempting to get to the various moons and planets mainly mechjeb free. Getting on to the actual problem, I keep using the calculators to figure out phase and ejection angle, but the first wave of probes I'm sending are utilizing old MMI Ion engines (Because I find them nifty, and yeah. Spess probe.) so their thrust is pretty horrific, making ejection angles neigh impossible to get right. So, using my head, I figured out if I could take the orbital period of a given circular orbit around a planet, divide by 360 to get seconds per degree, and then use my knowledge of the delta v per second of my craft, and the delta v requirements of the injection, I could figure out how many degrees before and after the suggested ejection angle I needed to burn for. At this point I made a sad faced, dug around Wikipedia, and realized I didn't have the google fu to find the requisite calculation. Somebody please help.
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.... Oh. Here I\'ve been going all hard core and orbiting starting from 0, up towards 90. Duh. Oookay, I\'ll pretend I didn\'t do that. xD
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How will you get everything mapped off a polar orbit? You\'d need to be quite high.
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How in the world does everyone get those nice fully covered maps? I always seem to have points I just can\'t seem to get. I\'m probably doing it more haphazardly... Any tips?
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Must have cool looking imaging probe *cough*spysatelite*cough*
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Strong rockets rocking themselves to pieces That\'s Kerbal.
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[When applicable] By boosters, to the moon!
Talfryn replied to NovaSilisko's topic in KSP1 Challenges & Mission ideas
It\'s very possible to get that far out with the new release, I wouldn\'t be surprised if lazy and bored kerbonauts boost up into an orbit past the moon, and then curve their orbit into the moon. I\'ll post pictures of me getting that far, stopping, and then returning tomorrow. -
:probe:
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:probe: :hailprobe: :hailprobe: :hailprobe: :hailprobe:
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Just finished an orbital mission you guys might enjoy. Stable polar orbit with a starting Apogee of69,792M with a speed of 2274.5, Perigee 51,559M with a speed of 2344 m/s. Left the orbit for 17 Hours 20 minutes, by which point the Perigee and Apogee had shifted up and down, Apogee now in the 70,000M range and Perigee in the 40,000M range. I suspect if left on for a day or two longer it might have reentered the atmosphere, but it is hard to tell. Random stats: Total Mission Time: 17:38:23 Highest Altitude Achieved: 71649 (My apogee at one point) Highest Speed: 2352.6 (Subtract .1 for highest speed over land, heh) Ground Distance Covered: 146,381,000 Total Distance Traveled: 146,417,600 Most Gee Force Endured: 13.2G Fun thing about the nametag bug. It appears to be about distance traveled, NOT height from the planet. At the end of my orbit the names where totally off the screen.
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I really like the bomb, but do you think it is possible to make it a bit more... Explosive? It could use a little more umpf.
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xD. We callously throw away thousands of cloned Kerbals... :'( All of the times I've seen this being possible, the rocket was going too fast and would only come down in theory after a lot of time. Something going up to the 800KM range at apogee would be cool.
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Since most people (Myself not included) seem to find regular orbits fairly easy, I was wondering if anyone had done something a bit more fun, like a Molniya orbit? I'm not sure if they are out of our realm without more advanced tools for calculating trajectory and orbit, but I'm sure somebody knows how to get into one. Feel free to talk about anything interesting you have done/noticed/want to do with orbits.