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znscott

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Posts posted by znscott

  1. After searching for answers  on this, I found, that using Atmosphere Curve works for me.  You can tweak to your liking.

     

    @PART[*]:HAS[@MODULE[ModuleEngines*]]:FINAL
    {
        @MODULE[ModuleEngines*]
        {
            @atmosphereCurve
            {
                @key[1, ] *= 1.7268
                @key,1[1, ] *= 1.7356
                @key,2[1, ] *= 1.8595
            }
        }
    }
     

  2. On 11/6/2019 at 11:08 AM, nasaholic said:

    Yay. Installed the latest version for 1.7.3 and its working flawlessly. Now my question is: is it doable without RO, and if so are there any non-RO mods that you can recommend to at least be able to reach orbit? :lol:

    You can create a GravParameter.CFG file, using the following lines:

    @Kopernicus:AFTER[RealSolarSystem]
    {
        @name = Real Solar System
        @Body,*
        {
            @Properties
            {
                @gravParameter *= 0.25 
            }
        }
    }

    // Charge gravParameter to any positive number from 0.1 to 0.9  Lower the number the least amount of G's. Greater the number greater the G's.  This will change the G's to all Planets and moons.

     

  3. Kspwheel only operates the wheels on the shuttle. If you look in the cabin.cfg in your mod folder for shuttle, you will see the following:

     MODULE
     {
      name = SSTUTextureSwitch
      currentTextureSet = Atlantis
      TEXTURESET
      {
       name = Atlantis
      }
      TEXTURESET
      {
       name = Discovery
      }
      TEXTURESET
      {
       name = Endeavour
      }

    As you can see the texture switch uses SSTULabs plugin.  GameData\SSTU\Plugins\SSTUTools.dll....  The last time it worked was with KSP 122

  4. I forgot to mention i'm on ksp 1.3.  I've tried firespitter, it did not work.  Below is part of the texture switch module.  It using the SSTU mod

     MODULE
     {
      name = SSTUTextureSwitch
      currentTextureSet = Atlantis
      TEXTURESET
      {
       name = Atlantis
      }
      TEXTURESET
      {
       name = Discovery
      }
      TEXTURESET
      {
       name = Endeavour
      }
      TEXTURESET
      {
       name = Blank
      }
     }
    }

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