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ElimGarak

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Everything posted by ElimGarak

  1. I have hit a weird issue several times now. For some reason the flight computer goes crazy and stops accepting commands. Here's what I've seen: 0. Sat is in range of ground station or a relay (doesn't matter which). 1. Flight computer is set to Hold Maneuver Prograde. 2. No maneuver is set up. 3. Sat starts tumbling. You can't switch to Kill Rotation, or send any other command. New commands flash for a fraction of a second and disappear. Sat tumbles like crazy. The only way to get out of this state is to set up a maneuver. Sat suddenly starts accepting commands. Is this a known issue, or a new problem?
  2. Ah, great, thanks for the suggestion! It took me a while to figure out Github, but I just sent out two pull requests. I think that's how the process works - never worked with an open-source codebase. I forgot to add separate branches for individual change groups, but otherwise I think it's all good. If these pull requests are accepted, I will look into fixing up mods that are compatible but have incompatible dependencies.
  3. AH! NOW I see it! I had to recompile and debug the code to see where this was - the search button is not a search button - it's a combo list! Fantastic tool, BTW - it does way more stuff than I realized! It looks exactly like all the buttons, which is confusing. You may want to adding a triangle to the icon that shows that it's a combo button, and not a regular button like the rest next to it. It is also not showing "All" the mods - only "All Compatible" mods. It looks like there is no way to install incompatible mods. Many mods are actually compatible with newer versions - IMHO it should be up to the user whether to take the risk and install them. Perhaps with a Yes/No dialog confirming that the user wants to install incompatible mods? Incidentally, I have hacked up my own version of the GUI that does what I suggested above. If you agree to my suggestions and are interested, I can send you the changes.
  4. Hmm... It may be better to display incompatible mods as grayed out, by default. And add a checkbox for hiding incompatible mods. Because otherwise there will be confusion on why some mods are not showing up. I was about to send you a question about one of the mods for example, and even checked the metadata file and NetKAN folder.
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