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Squall124

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  1. I'm quite disappointed, I didn't expect the porting to CommNet layer to be "only" at the first step since CommNet appeared in the game quite a time ago... I think I will stop waiting for RT2. Thank you anyway.
  2. Hi there ! Can we have some info about the ETA for Remote Tech 2.0 ? No urge, just a question to have an idea of when it can be available. Thank you !
  3. Ok, got it working... For the other ones getting the same problem as me: Try on a new install WITHOUT 64bit installed. I was playing the 32bits game, but I had the 64bit version installed in the same folder, sounds like it was my problem. Anyway, thank you for your help. Now I'm gonna try this awesome looking mod
  4. (Yes, I clicked on it AFTER I pressed space) And about the log:
  5. Hi ! I'm building a new KSP install and I just discovered this mod so I wanted to give it a try. I built a rocket with the core scripting module on it, and launched it. But the "Open terminal" button never showed up. Right now I have those mods installed: * Stage Recovery 1.5.3 * Flight Manager for Reusable Stages 0.3.02 * B9 Aerospace R5.2.8 * Kerbal Alarm Clock 3.2.3.0 * Kerbal Engineer Redux 0.6.2.12 * kOS: Scriptable Autopilot System 0.16.2 (tried with 0.16.0 for the same result) * KW Rocketry 2.6d2 * Ferram Aerospace Reseasrch 0.14.6 The game is the last update Steam downloaded. Any help ?
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