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brndonaut

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  1. That was exactly it. Actually i re-downloaded, but i still had the previous version in my download folder and extracted that instead. So a big pebcak there from me In addition: when i refactored my arduino code, i moved the initTxPackets() function, still with CPacket.id = 1; instead of = 101; So there were two mismatches. It's working now and i can go back to further implement my buttons. Thanks for the quick help, everyone
  2. Big thanks for pointing that out. Looks like something is wrong with my arduino code. Though i can not figure out what right now. With Demo8-Code, my controls are working, with my code, the indicators are working. Guess i have to merge that now somehow... Back to the drawing board for me Thank you, for your help.
  3. Thanks for your reply. It's greatly appreciated. I've downloaded the version 0.15.3 from your first post (recommended stable), with the corresponding demo8 arduino code, that i used as a base for my code. I am using the same version with my 0.23.5 setup, where everything works fine. Is it possible, that another mod causes this behaviour? If so, how do i check? What can i do to help you helping me?
  4. Hello, First of all: Thanks for your plugin. It really brought me into tinkering with microcontrollers and serial communication. Now to my problem: Is your mod working with 0.24.2? I experience the same issue Mulbin had. With 0.23.5 Everything works as intended, as soon as i fire up my 0.24.2 i get the "RX constantly flashing, TX dead" behaviour that is described earlier in this thread. I tried the following: Removing all mods except KSPSerialIO Changed the delay in the config (up to 40 seconds, confirmed new value via debug-console in main-screen) Changed baud-rate Changed value of #define IDLETIMER Changed value of #define CONTROLREFRESH Tried 0.24.2 32bit and 64bit I receive the message, that the COM5-port is used (correct port), as soon as the scene is loaded and then the RX-flashery starts. Here is the KSP-Log of my (unmodded) 0.24.2 Game: http://pastebin.com/hFqVR3Tk Any hints on what this may cause? Any help is really appreciated
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