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Veelay

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    Mousey!
  1. I've been having a bit of an issue. When I use the script editor, commands still get through to my ship, making it near impossible to use. Does anyone know the cause of this? EDIT: Nevermind, it was deselecting the main KOS window when I brought it up. But I'm having another issue where there is only one line in the editor, and the enter button does not add a new line.
  2. Correct me if I'm wrong, but it looks like those configs are for the pod only, rather than the heat shields, and only add FAR support. I don't see anything to do with DRE. Unless you are referring to configs not included in the download?
  3. In that particular case, it would probably be up to the author of Planet Shine to add some sort of support for the planets in the planet packs you're using.
  4. Wow, this thread is exactly what I was looking for! Thanks so much! (Also I am continually surprised by the number of other furries on this forum )
  5. This 3.3 seems to be incompatible with FF as well, but this time it's because it seems to be trying to register two instances of Dolas in its dictionary of bodies. Are there supposed to be two copies of StarSystems.dll in the download? If so, this may just be a case where two mods simply don't get along.
  6. Ok, I think I found it! Apparently Final Frontier is making a fuss about Kerbol being turned into a black hole. It's throwing errors when it tries to find the sun. Works fine when I removed it. EDIT: Oops, may have jumped the gun. Removing Final Frontier let me load a game, but I'm still getting null references when I try to change scenes within the space center. Trying on a fresh save shortly. EDIT EDIT: Ah, nevermind, it's definitely Final Frontier. I put it in my clean save and reproduced the error. I don't know why I didn't do that in the first place Which means I either broke my save, or there's another incompatibility. Probably the former.
  7. So I've run into a bit of a problem. StarSystems seems to be breaking the game menu a bit. The 'resume saved' button does nothing when I click it. Probably a mod incompatibility, but I'll try it out on a clean install just to be sure. I'll post my player.log if the problem persists. EDIT: Definitely a mod incompatibility. My first thought would be RSS, which I have as part of the KSP Renaissance Compilation, but it could be anything. I'll do some testing with a few things I'm suspecting. On the bright side, planet-moving works perfectly. I've got Urania in a cosy little orbit around Dolas~
  8. Cool! So, to move a planet with moons to a different star, would I just nest Planet nodes?
  9. This is honeslty probably one of the sexiest parts packs out there. Actually, scratch that, it's probably THE sexiest. Really awesome work! Is there some documentation somewhere describing the intended use of the various ships?
  10. Awesome! I'll mess around with it some as soon as it's up. Talk about taking KSP to the next level. Be sure not to overwork yourself!
  11. I'm super hyped about this. There wouldn't happen to be any compatible planet packs at the moment, would there? I seem to remember at some point there was a list of mods that would add their planets around stars orbiting the black hole. That may have been a different iteration of this mod though (or a different mod, I don't remember...). If not, I may just look into making some myself. Can anyone tell me how I'd go about doing that?
  12. The 32-bit version of the assets file never worked for me, I always just stuck the 64-bit version of the file in the ksp_data folder. They both cause crashing for me in 0.25...
  13. It does, but the file isn't in the main download. It's a separate download in the OP that gives you the alternative sun tex and flare. Currently seems to crash 0.25.
  14. Using the original Squad sharedassets10.assets file rather than either of the provided ones solved the crash issue for me.
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