light_odin5
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Everything posted by light_odin5
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[1.10.1] Dodo Labs - v1.3.1 - Stockalike Electron
light_odin5 replied to tygoo7's topic in KSP1 Mod Releases
looking good -
[1.10.1] Dodo Labs - v1.3.1 - Stockalike Electron
light_odin5 replied to tygoo7's topic in KSP1 Mod Releases
Love the mod, was actually looking for this. Two possible suggestions: Maybe add the kick upperstage with the curie engine. And if possible add ckan support. -
heyy, first of i all i love the planet pack but i have run into one small issue:in my game the ground station node for remote-tech is located on the opposite side of the planet in relation to the space center any ideas on how to fix this? edit: sorry i saw the comment at the top of the place
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[AAR] Jool of Kerbol system or There and Back Again
light_odin5 replied to czokletmuss's topic in KSP Fan Works
great writing a real joy to read, very compelling storytelling:) -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
light_odin5 replied to bac9's topic in KSP1 Mod Development
i made the aircraft with only b9 procedural -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
light_odin5 replied to bac9's topic in KSP1 Mod Development
i dowloaded it from ckan it says: version 0.40 -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
light_odin5 replied to bac9's topic in KSP1 Mod Development
i woul really like to use this but the wings don't create any lift for me (no FAR OR NEAR) it also shows this in the SPH. could you please help me fix this? -
my game crashed lately but that is not the problem, the was in the output_log.txt file it said it was using the Intel® HD Graphics 4000 gpu (build-in with cpu) instead of my Nvidia gt 710m i looked it up in the Nvidia config panel which said KSP should be using the Nvidia gpu does anyone know if it's really using the intel gpu? and if so how i can get it to switch to my nvidia gpu
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
light_odin5 replied to bac9's topic in KSP1 Mod Releases
i always loved this mod but i am kinda waiting for a new ckan release, do i need to wait a long time?- 4,460 replies
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[1.8.x] CraftHistory - 2.2.1 - 18.10.2019
light_odin5 replied to SpaceTiger's topic in KSP1 Mod Releases
many thanks! i was really looking for something that had these features -
the log file: https://www.dropbox.com/s/6qfmjpygq91wkdk/KSP.log?dl=0 and somehow ksp wouldn't take screenshots..... trying to fix now (aswell) EDIT: i found the problem although idon't know why it is the problem: normally i download the game from steam and copy the complete game folder to my program files, the copy i use for mods the one from steam i ussually leave clean (as i did before i tried this fix). i fixed the problem by instead of using the copy for remote tech, i now used the steam original and for one reason or the other it worked. (yay!) but thx for all the support guys
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my path is exactly that and the .dll is in C:\Program Files (x86)\Kerbal Space Program\GameData\RemoteTech\Plugins
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heyy, i have a problem with RT namely it doesn't do anything, i only get the parts but the rest of the mod doesn't work which is shame. i run on a completely clean install so other mods are not a problem. could anyone please help?
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
light_odin5 replied to ethernet's topic in KSP1 Mod Releases
heyy, i need some help, this mod doesn't work for me at all: with the experiments i don't get a right click menu and with the rest i can at the most choose to do a crew report (but there is no addional info like kibbals per day) does anyone know how to fix this? i would really like this mod to function -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
light_odin5 replied to DuoDex's topic in KSP1 Mod Releases
heyy, i can confirm it with interstellar now, thx . happy christmas -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
light_odin5 replied to DuoDex's topic in KSP1 Mod Releases
heyy, it didn't fix the problems with interstellar for me,srry :s -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
light_odin5 replied to DuoDex's topic in KSP1 Mod Releases
thank you, i really appreciate your fast response -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
light_odin5 replied to DuoDex's topic in KSP1 Mod Releases
heyy, i want to use this with interstellar, but when i want to use the magnetometer i can't log the data. i looked at the part .cfg and it was fine. any idea how to get rid of this problem? i really like this mod -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
light_odin5 replied to bac9's topic in KSP1 Mod Releases
i can't select sub-parts, it won't give the menu. i treid: fresh install install firespitter install Tal's cargo solutions this is my output file: [SIZE=1]Initialize engine version: 4.3.4f1 (e444f76e01cd)[/SIZE] [SIZE=1]GfxDevice: creating device client; threaded=1[/SIZE] [SIZE=1]Direct3D:[/SIZE] [SIZE=1] Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3788][/SIZE] [SIZE=1] Renderer: NVIDIA GeForce GTX 560 Ti[/SIZE] [SIZE=1] Vendor: NVIDIA[/SIZE] [SIZE=1] VRAM: 977 MB (via DXGI)[/SIZE] [SIZE=1] Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0[/SIZE] [SIZE=1]Begin MonoManager ReloadAssembly[/SIZE] [SIZE=1]Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\UnityEngine.dll (this message is harmless)[/SIZE] [SIZE=1]Loading E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\UnityEngine.dll into Unity Child Domain[/SIZE] [SIZE=1]Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)[/SIZE] [SIZE=1]Loading E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain[/SIZE] [SIZE=1]Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\Assembly-CSharp.dll (this message is harmless)[/SIZE] [SIZE=1]Loading E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\Assembly-CSharp.dll into Unity Child Domain[/SIZE] [SIZE=1]- Completed reload, in 0.035 seconds[/SIZE] [SIZE=1]<RI> Initializing input.[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]<RI> Input initialized.[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0[/SIZE] [SIZE=1]Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\System.dll (this message is harmless)[/SIZE] [SIZE=1]Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\System.Xml.dll (this message is harmless)[/SIZE] [SIZE=1]Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\Mono.Security.dll (this message is harmless)[/SIZE] [SIZE=1]Is steam? False[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]Local BuildID: 276[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]Platform assembly: E:\KSPLauncher\KSPLauncher\Launcher_Data\Managed\System.Core.dll (this message is harmless)[/SIZE] [SIZE=1]SettingsPath: E:/KSPLauncher/KSPLauncher/Launcher_Data\../settings.cfg[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]BakPath: E:/KSPLauncher/KSPLauncher/Launcher_Data\settings.cfg.bak[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]Backup exists[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]It exists[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]Hi, from check patcher,,,,,,,,,,,,,,,,,,,,,[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]Checking patcher at [URL]https://kerbalspaceprogram.com/kspstore/dp/patcher/index.php[/URL][/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]Windows 7 Service Pack 1 (6.1.7601) 64bit[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]ExecPath = E:/KSPLauncher/KSPLauncher/Launcher_Data\../KSP_x64.exe[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]E5150 path: E:/KSPLauncher/KSPLauncher/Launcher_Data\E5150.cfg.bak[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]Loading Settings...[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]Last BuildID: 278[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1][Updater] Server reports that Patcher has MD5 of 2de496fe5b6e2f26eff5f816fde5c8be[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1][Updater] Our own copy of E:/KSPLauncher/KSPLauncher/Launcher_Data/../Patcher.exe has MD5 of 2de496fe5b6e2f26eff5f816fde5c8be[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]ALLOW UPDATE? True[/SIZE] [SIZE=1](Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]UnloadTime: 0.486897 ms[/SIZE] [SIZE=1]Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)[/SIZE] [SIZE=1] [/SIZE] [SIZE=1]Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 955.[/SIZE] [SIZE=1]Total: 3.517857 ms (FindLiveObjects: 0.062484 ms CreateObjectMapping: 0.029883 ms MarkObjects: 2.540439 ms DeleteObjects: 0.147910 ms) [SIZE=2] i would really like to build ships with HX, please help?[/SIZE] [/SIZE]- 4,460 replies
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i have he same bug it is the part icon that swells until it reaces a certain point. then the icon is gone and most of the part info is now flashing. i use ksp 0.23.4.464 and i hve tried three versions of module manager: 2.2.1 ; 2.2.0 ; 1.5.6 please help it is really annoying and i really want to play this mod