broberds
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Posts posted by broberds
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Love the fixes in the new update but how can we get back the cool reentry effects? Thanks.
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I'm sure this has been discussed before but I just can't find it. How can i remove the city and city-light effects on the Mun? I don't want them anywhere but on Kerbin. Thanks.
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Old ships from before 0.90 can drill but can't convert, NO ships can convert kethane to monoprop anymore (conversion only works to Jet Fuel/Oxidiser) and of course there is the scanning issue. The unofficial patch at least gets it going this far, but a real official fix will be nice if and when it ever appears.
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I remember that with my version of Kethane.dll, kethan to fuel and oxygen conversion worked fine on a ship that I built in 0.25 and loaded in 0.90.
I got a chance to do more testing last night. Turns out if I launch a new ship I created in 0.25, land at a kethane deposit and drill for kethane, then my converter generates fuel and oxidizer like it's supposed to. But my identical ship that was already on the Mun before I went to 0.90 is unable to convert kethane.
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Yup, drilling and converting both work fine.
Thanks for checking. I hope I'm not one of the unlucky ones Kethane isn't going to work for anymore. Maybe it's a conflict with one of the five other mods I use; I feel a whole lot of testing coming on this weekend.
BTW, my converter isn't part of the stack with the fuel tanks. They're connected (correctly) with fuel ducts. Don't know if that makes a diff.
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Has anyone had this work for them in the 64 bit linux version?
ETA: Turns out it was mostly working, just not showing the map overlay. When launching a new ship, there's no overlay, but if you switch to the space center and back to the ship (even while it's still on the launchpad), the overlay returns.
But are you able to actually convert kethane to fuel?
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Alas, thanks for confirming. I was afraid that was the case.
I sure hope Kethane isn't an abandoned mod. I have whole cities on the Mun and Minmus dedicated to Kethane drilling (and presumably seedy Kerbal vices, like any good oil boomtown, but we don't need to go into that).
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Strange, in 0.90 the patched Kethane.dll gets me booted up without errors and I can scan and drill for Kethane fine, but I can't convert it to fuel or oxidizer. I'm able to activate the converter but no propellants show up in the attached tanks (and yes, I have the tanks connected right; this rig worked fine in 0.25). Any ideas?
[1.8x - 1.11.x] Stockish Project Orion v1.8.2 [update 12/29/2020]
in KSP1 Mod Releases
Posted
Love this mod dearly. Are there any plans to make it compatible with RSS/RO?