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jjpenguins66

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Everything posted by jjpenguins66

  1. I tried to search for like topics but didn't find any. I was wondering if there was any thought to giving the experience system a little more granularity, that is some small experience for completing contracts, repairs, science experiments instead of just visiting certain biomes, etc. I guess I think expanding the possibilties of gaining experience through more varied activities would provide a deeper and more realistic experience. Any thoughts? Does anyone know of a mod that expands the experience system? Please advise. Thanks.
  2. I have a quick question, but I wanted to thank you for the mod first. It really adds a lot to the game. I see some posts where you have added support for other mods. Could you add support for ModularMultiWheels7 by TouhouTorpedo? The wheels are great but don't register on the rover missions. I think you will need the Module names for the wheels and I would be glad to collect them for you after I clear it with TT if you need them. Please advise at your convenience. Thanks
  3. First off, thanks for the mod. I really enjoy going faster than 20 kph...sideways. A quick question. In career mode I made a rover with the single truck wheels but they don't satisfy the requirement for the rover missions apparently. Is there somewhere I can change or add a parameter to fix this? In the meantime I made a rover with a set of regular rover wheels I can lower with IR when I need to. Please advise at your convenience. Thanks
  4. First of all, thanks for the mod. It adds a lot to the game for me. I was wondering if you would consider some ideas for features that I have. I don't know if these have been mentioned before... 1. Allow you to spend science points to improve (decrease) your Kerbalnauts stupidity rating. I don't know about other players but after I have completed the tech tree I have lots of science points that go to waste. 2. Track how much science and or funds each Kerbalnaut earns for you. Just some thoughts. Again, thanks for the mod.
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