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Talisman

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Everything posted by Talisman

  1. Yes, this will be fun, and it will allow much more powerful over kill/interplanetary ships at more of a difficulty/effort level. I\'m hoping for a new planet my self, (Maybe even a gas giant rather then a mars like planet, but both +moons would be amazing) I believe IVA means walking around inside the ship? I assume more parts would have to be added, maybe even life support systems and habitation modules, and that would be awesome.
  2. Procedural generation of cities should be done, I really want cities.
  3. I\'ve gotten into Nullspace, and my parts stayed, they\'re floating away from Kerbin with NEGATIVE altitudes, I can switch to them and I immediately enter Nullspace. I want to viably use this though, Is there any way to use this to safely deploy large crafts with full fuel almost instantly into orbit? My ships will either sit still and physics will never activate, or they just explode.
  4. Oh... I just read that. Why is that a serious issue? Now I\'m worried...
  5. This is awesome, is there any way to make it actually work as a space elevator and successfully launch a ship from it? I\'ve tried but it ends up just freezing in that state when you first appear and physics aren\'t enabled for a few seconds, but it never happens and wont let me launch. I can right click the space elevator things and eject them but my ship stays in place while they fly off at high speed.
  6. I\'m not very good at munoliths, but has there always been one VERY VERY close to KSC? Found it accidentally yesterday.
  7. Can someone explain what CONIC_PATCH_DRAW_MODE CONIC_PATCH_LIMIT Does? How many draw modes are there? I\'m using harvesters settings and they\'re awesome, much better then the original, I can see where my entire journey will go!
  8. I don\'t know, the craft is completely strutless. However when you pull up very fast the back part of the wing does bend slightly, so I don\'t know. Of course, I just now attached the craft file to the main post, I somehow forgot to when I posted.
  9. Passing the northern mountains on my way to the north pole in my Megalith II plane.
  10. I think I\'ll restrict this to runway only, If you really really think your vertical take off space plane can count then post it. 8)
  11. I love space planes! I almost love making them more then regular rockets, so I decided to make this thread as I know you guys have some awesome space planes to showcase. Post your favorite space plane made from ONLY STOCK PARTS and made by YOU only. And if you want to share your top secret design please upload the craft file. 8) Here\'s a form to use when posting your spaceplane if you want one: Here\'s mine to give an example, It\'s the biggest plane I\'ve made and surprisingly stable, just flew it for almost 30 minutes straight. Spaceplane name: Megalith I Type of plane: Long range high speed atmospheric Maximum Speed: 600 m/s ( Mach 1.8 ) Cruising Speed: 450~ m/s Cruising Altitude: 10000m-17000m Maximum Altitude: 18000m Maximum Range: 1/6th kerbins circumference Maximum Flight Time: 30 minutes (At max thrust) Engine type: Atmospheric only Engine number: 7 (5 in MkII) (Extreme speed variants available in 11) Orbital capabilities: No (Some in experimental model) Can escape kerbin: No Can escape the sun: No Landing capabilities: Gliding water landing, or ground landing. Can reach the mun: No Can reach minimus: No Handling: Good Gliding capability: Excellent Special notes: Can cross the kerbin sea in 13 minutes, is 12 Mk3 tanks in length, uses delta wing. Can fly on only 3 engines which can double/triple/quadruple max range at a slow cruising speed. Can stay in air for hours at low throttle sub-sonic travel. Pictures: More pictures: Movie of ship: Can\'t wait to see what you guys have.
  12. It seems like space planes are much worse then rockets for leaving the atmosphere, but atmospheric engines are incredibly efficient. For getting things into space rockets are going to be best at least for now. I\'ve been trying as hard as possible to make a real effective space plane for deep space missions but I just can\'t seem to do it.
  13. Haha, it does look very similar! It was actually my first attempt at a VTOL craft, there\'s like 5 different models but they\'re all extremely unstable as I tried to improve the first model, turns out the first model is the best I can do.
  14. I tried searching for a video thread but found none, and since we have an awesome KSP picture thread, why not have one for videos as well, I know there are a lot of cool KSP videos on youtube, I\'ve even made one my self here: So post your own videos and comment on everyone else\'s. 8)
  15. I recall seeing someone make that using the Robotics thing in one of the challenge threads, I can\'t seem to find it though.
  16. How large would a Gas Giant be in KSP? I assume pretty smaller since the KSP sun is technically a brown dwarf but it would be pretty large compared to Kerbin. Anyone want a Gas Giant/Jovian planet to be added next? I\'d love to do a mission exploring it, seeing it\'s giant mass envelop the screen and descending into it\'s surface until I reach plasma layers and are incinerated and crushed from pressure/gravity.
  17. That\'s very awesome! Have you experimented with adding a dominant gas giant body in the system? Or making a full system? Would that be possible with the current kerbal sun?
  18. No. Though I do think that some people would go 'crazy' in situations like that, highly trainer professionals that have wanted to do those things their entire lives would not (ie, astronauts) They\'ve done similar things for years and nothing bad happened at all, see the simulated mars mission (http://articles.cnn.com/2011-11-04/world/world_europe_russia-simulatedmars-trip_1_spaceflight-simulated-mars-space-travel?_s=PM:EUROPE)
  19. I really doubt this, do you have a source or are you just guessing?
  20. Why are you trusting reddit?
  21. After messing around in the hanger and then getting angry and closing the game and then messing around some more, I\'ve finally gotten somewhat of a stable plane that can get into orbit. Here: It looks funky but it\'s nice, now I just have to improve it with out breaking it... EDIT: For some reason I\'m having almost NO success with planes that are longer then they are wide, but planes that are wider then they are long end up doing so much better, shouldn\'t it be the other way around?
  22. Why is that a problem? Just because you can\'t return it\'s pointless? What? I\'ve never done a return from the mun but I still have tons of fun when I make it there, I\'m sure someone would still be able to do an extreme mission to another planet with stock parts, plus, there are tons of add on parts that can suffice until harvester adds new parts.
  23. Because the mod closed the other thread, I assume this is the general planet thread he meant. I\'m hoping for a large jovian with a handful of unique moons, a very close to kerbol 'mercury'esque planet. Perhaps a couple of other Terra/Kerbin like planets with varying gravity/athmosphere densities.
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