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hypermonkey

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Everything posted by hypermonkey

  1. It does work with RSS, however there are a couple of bugs: - The latitude and longitude of the LaunchPad and Runway will not be updated when you change the RSS launch site, so they will show the wrong location. - Craft launched from the Moon also sometimes suffer from Rapid Vehicle Disassembly Syndrome (They explode on launch or launch at high altitude)
  2. I think it's possible to fix the exploding ship problem, however to do that I would have to write my own launch function instead of relying on the in built one. Right now I want to focus on fixing bugs and adding a way of creating new launch sites thats better than just specifiying a Latitude and Longitude while in the VAB/SPH.
  3. Last Updated November 14th 2014 - V1.0.1 for KSP 0.25 My first mod for KSP!!! Allows you to create and launch vessels from custom launch sites. Custom Launch Site editor available in either VAB and SPH. Press 'L' to toggle the Remote Launch editor when in the VAB or SPH. To launch from a site simply select the launch site you want from the mod GUI and hit the launch button as normal. Launch Sites are automatically saved in the active game save folder, in a file called Persistent-LaunchSites.sfs Known Issues ------------- Launching on sites that are on bodies other than Kerbin, the Mun or Minimus can cause the ship to either: - start at a significant distance above the ground, causing the ship to fall towards the planet - start in the ground, causing the ship to explode Download page: https://github.com/hypermonkey/KSPRemoteLaunch/releases/tag/V1.0.1 Any feedback would be great.
  4. I think this is what you want deltaSMA is in meters Keep in mind that an orbit can only be a fixed distance above another orbit if both are circular (eccentricity = 0). public static Orbit CreateOrbitAroundAndNear(Orbit currentOrbit, double deltaSMA) { Orbit nearOrbit = new Orbit(); nearOrbit.referenceBody = currentOrbit.referenceBody; nearOrbit.eccentricity = currentOrbit.eccentricity; nearOrbit.semiMajorAxis = currentOrbit.semiMajorAxis + deltaSMA; nearOrbit.inclination = currentOrbit.inclination; nearOrbit.LAN = currentOrbit.LAN; nearOrbit.argumentOfPeriapsis = currentOrbit.argumentOfPeriapsis; nearOrbit.meanAnomalyAtEpoch = currentOrbit.meanAnomalyAtEpoch; nearOrbit.epoch = currentOrbit.epoch; nearOrbit.Init(); return nearOrbit; }
  5. I want to rotate a vessel with the launch clamps attached.
  6. Does anyone know of a way to rotate a launch clamp placed at the launch pad so that the vertical part of the clamp is horizontal?
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