

Voyager1
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That would be a good idea, but the only problem is while the projectile goes through the atmosphere The Kraken will come and destroy EVERY vehicle near it.
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Let the era of stock ballistic missile submarines in Kerbal Space Program begin!
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You could try editing BD's rocket pods he made and seeing how they work. (hopefully they do not involve coding) But if they do then oh well, c'est la vie.
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I found this while searching through the wikipedia archives, known as the Unrotated projectile. The Unrotated Projectile was a short range rocket fired in bulks of up to 128 rockets per launcher that went to about 1,000 feet and then detonated (a high altitude barrage system could create an aerial minefield at 20,000ft), releasing a 8.40 ounce mine attached to three parachutes by 400 feet of wire. The idea was that a passing plane would snag onto the wire and the mine would lure itself into the plane, detonating and destroying it. While this weapon was EXTREMELY ineffective, I think it would be a fun weapon to challenge yourself and see if you can take down a plane with it. (sort of like the old Rods From The Gods Mod) https://en.wikipedia.org/wiki/Unrotated_projectile Interestingly it was also used on ships early in world war 2
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Well what about the effects that LORDPrometheus does for his Nike Hercules missile? Could we implement that with a RIM-161 4 stage ABM?
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Yeah, and the booster for the 1st stage of the Sprint lasted only about 1 second.
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That is true, maybe there is a way we can scale it down to where it could push the limits without traveling too fast.
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So I came across this missile while I was on Wikipedia... The Sprint Missile was a two stage solid-fuel anti-ballistic missile that was meant to intercept warheads re-entering the atmosphere. The missile carried a W66 nuclear warhead (details on the warheads size are not declassified, but it reportedly carried a few kilotons (low yield) ) and could intercept targets from a range of 1,500 Metres to 30,000 Metres in about 15 seconds. It went from zero to mach 10 in less than 5 seconds! Possible Anti-Ballistic missile for Kerbal Space Program...? https://en.wikipedia.org/wiki/Sprint_(missile)
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Will we receive the Ohka in the next update or does it need some more tweaking?
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If you want to become more ambitious, you can contemplate adding the RIM-161 Standard Missile 3, an anti-ballistic missile used in the VLS.
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Speaking of MGM missile tubes and such, we should try and implement the Vertical Launching System. The U.S. has ships called Ticonderoga-class Cruisers that can hold up to 2x61 Vertical Launching Cells. Imagine the damage these could cause!
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You have brought honor to the community! Beautiful - - - Updated - - - So what's next for you?
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Does anyone know about Project Pluto? If not, I would recommend reading this, seriously. It was an idea for a nuclear powered cruise missile, but you should see the after effects. I do not recommend adding this, but I just felt you guys should see it: https://en.wikipedia.org/wiki/Project_Pluto
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Let the downing of Jets, Helicopters, and what ever makes a sound begin!
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If you were to create an EMP, it would be difficult to create one alone without a nuclear explosion. If you wanted to you could just drain the power of any vehicle in a nearby radius around the explosion depending on what weapon it was (since the vehicle would be instantly demolished if it was in the blast radius of the explosion) , no special effects needed. We could also have hardened electronics, such as what Air Force One has on it's plane to deflect EMPs. Or even something as simple as a faraday cage. - - - Updated - - - Well, considering that the Skillful mod was able to create ever lasting pockets of fire, I am sure what you're talking about would be possible.
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