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DudewHorns

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Posts posted by DudewHorns

  1. Currently, all of Kerbin's surface is a "ground station". Any antenna with a positive range at least as long as the vessel's height will have a connection. What Kerbas_ad_astra means is that, in a potential optional future feature wherein transmissions must optionally be made to specific locations on Kerbin's surface, we could allow ground stations to be built by calling vessel that is "landed" (or maybe "splashed down?") on Kerbin a "ground station" and therefore viable target for transmissions. You do not need an orbital network to communicate to things at various points on Kerbin.

    That's what I would like if it is easy enough to do, and meant from my earlier post.

    @iDisOrder Yep I'm old and cranky too, and those math mumbo-jumbo things makes me brain hurt as well :D

  2. How about making an add-on for AntennaRange. (For those who want ground stations) Some of the benefits of setting up ground stations, extra science/biomes.. why not if you are hopping all over kerbin to grab that extra science mooch why not set up a sat link while there? I guess I would prefer something like that. And for the graphical lines you could put a line (maybe dotted) through kerbin to indicate a link.

    For the educational side of it, it gives a lesson on how to land at point A (or fill in yer favorite letter/number here :sticktongue:) while in an atmosphere. And as far as the ocean blind spots go, why not make a floating sat link?

    Just my ramblings and what not.. either way you still have an awesome mod!

    Edit: I always play career mode, so that's where my point of view is from.

  3. Does the price include sharks with lasers? $1,000,065.. if no sharks then $60.00 bucks would be worth it to me. 800+hrs for $30.00 + grabbing all the cards, ect on steam.. yep I am a fan. If Squad don't have what the program needs there is always mods. And from what I have seen the mods are just as valuable as the game its self. Ditto on the Huge Thanks to the modding community.

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