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Posts posted by DudewHorns
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How about making an add-on for AntennaRange. (For those who want ground stations) Some of the benefits of setting up ground stations, extra science/biomes.. why not if you are hopping all over kerbin to grab that extra science mooch why not set up a sat link while there? I guess I would prefer something like that. And for the graphical lines you could put a line (maybe dotted) through kerbin to indicate a link.
For the educational side of it, it gives a lesson on how to land at point A (or fill in yer favorite letter/number here ) while in an atmosphere. And as far as the ocean blind spots go, why not make a floating sat link?
Just my ramblings and what not.. either way you still have an awesome mod!
Edit: I always play career mode, so that's where my point of view is from.
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And this is what happens when you stop the signal...
Almost had a good early career mun landing, but that dang antenner broke clean off!!!
By the way, thanks for the mod toadicus.
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"Yeah, but will it work with the Unity 5 update?"
Nice job & congrats on making the front page! Love the do-it-yer-self projects.
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A minor bug in the StationPort.cfg: should be category = none instead of 0.
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Tontow you have to have a probe core in your craft to keep SAS on. I think that is by game design, but yeah the breaks should be auto set to on.
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You can use the pin option (upper right in the window). It will move the contract to the top, or under anything that is already pinned.
Edit (oops): Well the pin option is above each contract.
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Sitting with Jeb, Bill, and Bob watching the endless launches of satellites.
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I can email good directions on how to build a good dog house if ya like Nereid .
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1000+ hours. Lots of time using FAR/DE. Two days into a new career set on hard. 3..2..1.. *Kersplosion* oops pulled a noob staging and killed the dream team, plus took out the launch pad. RIP Jeb, Bob, and Bill.
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When you are watching a stream/youtube video of someone playing KSP, and try to grab the screen with your mouse to rotate the view.
Oops, guess I am not the only one that does that
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With All credit to kitoban, Enhanced Nav Ball v1.3.3 http://forum.kerbalspaceprogram.com/threads/50524 sorry if I UPS this up
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Thanks for the update Starwaster. All the extra crispiness now with less RC spam! Only thing missing now is a little Soon trademark Icon for your toolbar that you keep forgetting to hide
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Thank you NathanKell for all the extra-crispy atmoburns and close calls, and the time & effort of letting us have this must have mod.
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I like the Big Bang update.. but since I am a peon in forum status (Really?).. I can not vote
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Does the price include sharks with lasers? $1,000,065.. if no sharks then $60.00 bucks would be worth it to me. 800+hrs for $30.00 + grabbing all the cards, ect on steam.. yep I am a fan. If Squad don't have what the program needs there is always mods. And from what I have seen the mods are just as valuable as the game its self. Ditto on the Huge Thanks to the modding community.
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Since the buildings are destructible, wonder if there will be future upgrades to reinforce them as you go into the upper tech tree?
[1.1.3] AntennaRange 1.11.4 - Enforce and Encourage Antenna Diversity
in KSP1 Mod Releases
Posted
That's what I would like if it is easy enough to do, and meant from my earlier post.
@iDisOrder Yep I'm old and cranky too, and those math mumbo-jumbo things makes me brain hurt as well