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Madalone

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Posts posted by Madalone

  1. Hi all

    I habe been doing a small realism upgrade (no, not the complete realism overhaul) of my kerbosmos and as a part of it installed RealChute. I _do_ like it very much, save for one issue: I can't get the chutes to arm on staging. However I set the autoArm flag (via the settings GUI or by directly editing RealChute_Settings.cfg), I always have to hit the spacebar twice (stage, then arm) or to deploy manually by right-clicking the chute. No big deal if the chutes are in the last stage, but quite cumbersome if I want to stage other events after chute deployment, e.g separating the science package from the capsule.

    Am I missing something or is this the intended behaviour?

    Thanks for Help!

    Madalone

    Environment:

    Mac OSX 10.9.5

    KSP 0.25.0

    RealChute 1.2.5.2

    I made a simple test vehicle (Mk1 Pod, Mk16 Chute in stage 0, FL-T200 tank, LV-T45 engine in stage 1) and let it fly.

    Hit space (11:09:17) -> takeoff; hit space (11:11:22) -> nothing; hit space (11:11:28) -> chute arms and deploys. Log extract:

    [LOG 11:09:01.991] Game State Saved as persistent

    [LOG 11:09:01.999] Clouds: Volume Destroyed

    [LOG 11:09:02.084] Clouds: Volume Initialized

    [LOG 11:09:02.085] Clouds: Volume Enabled=True

    [LOG 11:09:06.505] [prachute test]: ground contact! - error: 0.055m

    [LOG 11:09:06.506] Unpacking prachute test

    [LOG 11:09:06.807] Stagnation Pressure Coefficient Curve Initialized

    [LOG 11:09:08.221] 11/07/2014 11:09:08,KerbalAlarmClock,WarpRates:8

    [LOG 11:09:17.593] activating stage 1 - current stage: 2

    [LOG 11:09:17.595] [liquidEngine2]: Activated

    [LOG 11:09:17.596] [00:00:00]: Liftoff!!

    [LOG 11:09:18.020] Tac.LifeSupportController[FFFB57A4][581.78]: New vessel: prachute test (effb1f57-55db-413d-9d48-a51faf7b9409)

    [LOG 11:09:18.021] Tac.LifeSupportController[FFFB57A4][581.78]: New crew member: Jebediah Kerman

    [LOG 11:11:22.880] activating stage 0 - current stage: 1

    [LOG 11:11:22.880] [mk1pod]: Activated

    [LOG 11:11:22.880] [fuelTankSmall]: Activated

    [LOG 11:11:22.880] [parachuteSingle]: Activated

    [LOG 11:11:28.138] [RealChute]: parachuteSingle was activated in stage 0

    [LOG 11:12:53.293] [00:03:17]: LV-T45 Liquid Fuel Engine splashed down hard and was destroyed.

    [LOG 11:12:53.295] [liquidEngine2]: Deactivated

    [LOG 11:12:53.376] [00:03:17]: FL-T200 Fuel Tank splashed down hard and was destroyed.

    [LOG 11:12:53.376] [fuelTankSmall]: Deactivated

    [LOG 11:12:53.696] setting repack

    [LOG 11:12:53.696] [RealChute]: parachuteSingle was deactivated

    [LOG 11:13:05.068] Flight State Captured

    [LOG 11:13:05.071] Saving Achievements Tree...

    [LOG 11:13:05.071] Saving Achievements Tree...

    [LOG 11:13:05.071] Saving Achievements Tree...

    [LOG 11:13:05.084] Tac.TacLifeSupport[FFFB57A8][792.41]: OnSave: SCENARIO

  2. Hi all

    I have a strange phenomenon: Im coasting from Kerbal to Mun with a simple ship. As soon as I disengage SAS, the craft starts rolling ever faster...

    What could be the cause?

    PS: I have the MechJeb-mod, could the Attitude Adjustment do something funny?

    Thanks for your Help!

    Madalone

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