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Hi Reddy,
I actually made an account just to ask you a question.
I'm studying control systems, and I just picked up kRPC so that I can start testing control systems, development, and design in KSP.
I saw that you went and made PEGAS in ksp using kOS. That's really freaking impressive.
I'm having a lot of trouble coming up with an ascent controller that's any better than:
"Hit go, wait a bit, okay start turning, keep turning, okay now you're at altitude"Which feels really scripted, and not optimal at all, so obviously I'm looking to make something better.
PEGAS looks like a good system to emulate. Would you suggest I try to come up with a comparable system if I want a really good ascent controller?
What suggestions, tips, resources, things to look at would you have for someone who's trying to take on this endeavour?
All the best.-
I feel bad for replying you after 2 years but I totally forgot about this forum and that I was registered here. PEGAS is finished and I'm not playing KSP anymore... I shifted towards other interests.
So in case you ever log back in here to see a reply: you will not come up with a comparable system to PEGAS. I know this may sound conceited but it's the truth, because: PEGAS is based on a real world guidance algorithm (UPFG) which I did not come up with myself - it was mathematically described by scientists long ago, and I only implemented it. Stuff I did myself was all related to events handling, launch timeline and all that - and yes these can be always improved on. But if you're interested in guidance per se, you will never do better than using a real algorithm. And of these, none is documented better than UPFG.
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