Aspira
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Posts posted by Aspira
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2 hours ago, goldenpsp said:
And mine was rude? You asked. In 4 hours nobody had replied. It's not hard to drop a KSP mod in and test it out. In doing so you could be one of those forum posters who says "Hey I tried this mod and it seems to work" instead of one of the 'does this work?"
I am not one to engage in virtual wars with random people. But in the best interest to defend diversity I will give one last try.
Yes you were rude according to my understanding. I don't own the truth, but I can assure you a lot of people would agree with me. Your answer seems biased on the opinion the ones that ask"does this work" are wrong. Can you tell me why it is wrong? Imagine how many people get into mods pages looking for this same answer? I know a few, so again, it is a valid question. It's not a lazy question, not a pressure question, not a bad question at all.
There are a number of reasons why I, or anyone would rather not test something without ask first. Are they all wrong? All I ask as that you respect people.People have a choice to try it or not. None are wrong. Both could have any number of reasons to do so. I could wait a whole week waiting for the answer and that wouldn't change my mind. to put in a simple way, we don't think alike. Only difference is that if I can't help someone I choose to be silent instead of answer something that was not asked.
You say it's not hard to test it. Anyone said anything about difficulty? Maybe it's not hard for you? Maybe The reasons why someone wouldn't try it before ask has nothing to do with the level of difficulty?
All I ask is for you to rethink. Not everyone who asks a polite question, no matter how dumb the question seems to you, are really dumb or lazy, maybe they are just nice people that think different from you.
So please look in the mirror and ask yourself alone if your actions are the best ones you could deliver. If you answer yes, than consider that you shouldn't feel the need to educate anyone since neither you nor I owns the truth.
Edit: Thank you very much Spike. As you can see, I don't even know how to proper quote someone. Still learning a few things.
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I will never understand this kind of answer. I was nothing but polite.
Maybe you are confident about your modding skills, I am certainly not about mine. I lost the count on how many times I screwed everything up trying to mod games, including KSP. Fresh install, install each mod again, and the ammount of time I have to actually play is gone.
So, since I just made a question, which I imagine a lot of people wants to know, I see no reason for this kind of answer. Also, I tried to find this answer reading the last pages, but I couldn`t find.
It`s beyond me as a simple and polite question from someone unknown can make someone prefer to answer this instead of be silent.
I suppose it`s my fault, maybe I don`t understand how forums work, I though it was a place to make and answer questions in the best interest of the community. It seems I am wrong.
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This mod should be kept alive. Kerbal is one of the most original and inspiring games ever. No one can deny its educational built in experience and this mod is one of the best additions to that.
Please consider that this mod is not just a mod. This is something greater, something needed to keep KSP more then just a game.
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Hi,
I Know this is not updated to 1.8 yet, but can someone confirm if it's working? Someone using it with 1.8?
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Is this working with 1.8?
I mean, I know it's not updated yet, but is it working?
I tried to find the info reading the last pages but I couldn't find.
Thanks in advance.
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44 minutes ago, DStaal said:
The boycott was a while back. The CKAN people were being a bit aggressive in adding things to CKAN, and not being helpful to modders. There was a kerflufle, and a compromise was reached. The boycott ended at with the CKAN admins giving the mod authors some more control.
I personally don't use CKAN, so I can't say from experience, but I believe most USI mods get to CKAN at this point. If not, ask about specific mods (in their threads, if possible), and offer to help - but make sure RoverDude is aware of and approves of anything you do. That said, I believe in most cases installing by hand and using KSP-AVC (currently semi-broken, but being worked on by LinuxGuruGamer) is the fastest way to be notified of updates.
Thank you for your info, very helpful.
I can only see Sounding Rockets, USI tools, Alcubierre Warp Drive, USI Life Support, Community Category/Resource and Project Orion on CKAN, and this last one throw an error saying USI Core is not available.
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Hi, I am not sure if this is the right place to post my question, but I will give it a try.
I see all USI mods are updated with latest releases 4 days ago. Already installed all. I am just curious as I see some are on ckan and others are not if they will ever be available there. The reason I ask are two: 1. It's easier to keep mods update 2. I "heard" some people talk about a boycott. I don't mean to rush, just curious to know if they will ever be there like in the past game versions. I dont mean MKS only but all USI mods.
Thank you.
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KER works fine.
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Oh...my bad....I assumed ModuleManager was ready since ckan says so.
That make sense now.
Thank you again.
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It is not working for me.
I extracted to KSP gamedata folder, should I change to KSP root folder?
Maybe because I am launching from CKAN?
Thank you for your quick reply.
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Well, I see you came back to the game not so long ago. I did 2 days ago, and got hit by the 1.4 update.
I also saw your post on Xscience forum saying that is the #1 mod you can't live without. This is mine.
I don't mean to rush you, but do you have plans to update it soon or this is something you will take some time to address? It will be easier to do some self management with your answer.
Thank you.
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Hi, does the Star Trek uniforms works with 1.3 Version?
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Hi, I am having trouble to complete contracts with this mod.
I have the contract - Flight: Kerbin's Bottom -->The Shelf.
I can't check the paramater "Has All Passengers Aboard", even though I have an aircraft commander aboard. Gus and Virmund Kerman are green checked, but I can't load then into the aircraft, even though I have crew spots available. They wont show on the IVA windows at the bottom.
I am guessing they cant use crew spots, but I can't find what kind of cockipt they use. I do use Unmanned Before Manned, so that may be changing my parts available on tech tree. Anyway I can't figure out how, or to find a tutorial for this mod.
Thank you for any help.
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Hi, I am trying to complete the Historic missions mod, but on Ranger 3 it says leave Mun on a heliocentric orbit. I cant figure out how to do that. Kerbin must be the destination.
Anyone know how to do that? -
Great News.
Thank you.
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But is it working or will it break the game? It is in fact incompatible or it's just ckan that can't see it properly?
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Aspira : make sure the limit AoA is active it should help with most case. As the other said the problem is that the rocket turn too hard
AoA is active. Tryed every angle 1-20 and it still flips 6-7km after launch. What bugs me is that in version 435 it was working for me after I find that TV was not working (posted at steam forum). Someone point me here and find out about 438, after that I cant get it to work. Clean install and now 435 wont work either. The problem for me dont seem to be AoA its not loosing control when it turns. Its loosing control while on vertical ascent. When prograde starts to move mechjeb is not following it.
Love Jrpg.
Thanks for your reply and effort just after 1.0 release.
Care not about imediatist (not sure if this is a word, but I am pretty sure you got it)
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You usually have to tweak the ascent curve to fit your rocket. Some rockets require a smoother ascent profile, and that seems to be the case with yours.
How do I do that. Tryed every possible combination in the edit ascent path window and no matter what it flips 6-7km after launch.
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
in KSP1 Mod Releases
Posted
Hi, suddenly I can only build my fairings straight up. I was used to enlarge them as I build them up and close up top, but now when I move the mouse to the side the fairing wont' "open" up.
At the end it has the same size of my fuel tank, so it's no use to build it. Cant change the width of it all.
Is this supposed to happen?
I may be wrong but I recall not having this issue with KW fairings in the past. I only have the problem with KW fairings and my stock fairings are working properly.