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ctrl2

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Everything posted by ctrl2

  1. Finally, here's the third episode. I need to work on the audio levels but this episode has more stuff going on, better commentary, and some music for the parts where I'm not speaking.
  2. Here's the second episode, I've tried to clear up some of the issues I found with the first- better voice over, less rambling, more stuff going on, shorter runtime.
  3. Duna- it feels more like mars, more accessible and more prominent. I also had a bad time with my first visit to Eve, so...
  4. Y'all build really cool planes, helicopters and space stations... anyone for rovers? ...or LADEE replicas?
  5. Hi everyone. I've made a video which will hopefully be the start of a series in which I attempt to manage a semi-realistic space program intending to colonize Laythe. I'm not very experienced with this type of video, I know my voice over is muddy and my speech isn't too clear, and if you have any other thoughts/ideas about it I'd be glad to hear them! Hope you enjoy.
  6. Would it be possible in the future to add an API of sorts to allow for more countdowns to be added? I love the ones provided but it feels silly using the Apollo one for unmanned missions, and over and over again.
  7. I'm having some issues with tweakscale and AIES that perhaps y'all could help me with... it seems that when I use a scaled AIES probe core as my root part, the part resizes to its default size once i switch to another craft or change scenes. Here's my craft in the VAB Here's my craft during ascent Here's my craft after circularization and switching back to the Space Center In the persistent.sfs file, the craft seems to have the correct tweakscale module with correct settings: VESSEL { name = GSC 1 ... PART { name = Maxurpod ... MODULE { name = TweakScale isEnabled = True tweakScale = 1.5 currentScale = 1.5 defaultScale = 1 isFreeScale = False version = 1.50.0.0 defaultTransformScale = (1, 1, 1) DryCost = 1687.5 tweakScale_UIEditor { controlEnabled = True minValue = 0.625 maxValue = 5 incrementLarge = 1.25 incrementSmall = 0.125 incrementSlide = 0.001 } EVENTS { } ACTIONS { } } As I say, this problem only seems to be with the AIES probe cores... the solar panels & batteries are all tweakscaled (some also from AIES) and their size remains fine. Does it have to do with the probe core being the root part? Also- mod list --Edit-- This seems to extend to Squad probe cores as well, so that if the root part is resized it will not retain its shape.
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