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@ND

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Posts posted by @ND

  1. Got a weird very specific glitch with contracts added by FinePrint. If I accept 2 orbit contracts at the same time, Contract Window displays them correctly but will randomly switch the information in each one around at (seemingly) consistent intervals of maybe 3-5 seconds. This can be a little disorienting as, for example, I'll glance down and see I need a LAN of 147 degrees, look at the map, glance down again and it will say 251 degrees. This happens only when accepting the contracts at the same time, regardless of duration or expiry. The issue is present in version 1.2, 2.1, and 2.1. Haven't tested any earlier versions.

    Not entirely sure what you can do about this, but I thought I'd let you know regardless.

  2. Started forcing OpenGL yesterday and noticed a HUGE increase in performance. Went from around 3.0-3.3GB of memory usage to 1.6-2.0GB. Saved around 1.5GB on average! FPS was noticeably better too. Whereas I would get around 50 FPS average with random drops (depending on what was being done), I now get a consistent 60 FPS at (almost) all times. Even my giant space station, which usually gave me around 20-25 FPS, is now idling at about 40! I could not be happier with this tip. Can't find any downsides to it either. Thanks a million, I owe you one!

    CPU: 3.2GHz i7-960

    GPU: EVGA 3GB 660Ti

    RAM: 12GB DDR3

    OS: Windows 7 SP1 x64

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