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Dwaine

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Everything posted by Dwaine

  1. Hello Nazari, first, thank you for your mod, a nice eye candy for KSP ! second, I had big trouble with your mod in the transition between 0.24.2 -> 0.25 ; my save game got pretty wrecked, at first, after loading a save, it warn me about a failing attempt at loading "turboFanEngine" like this http://i.imgur.com/zbhfwGM.jpg, investigating the log, your mod seems trying to duplicate the stock turbo fan engine but fails at it (the name changed ?). This lead, I don't know how, the game to deleting ALL the contract part of the save, effectively reseting it. With your fix posted above and the removal of Emissives folder, everything is fine, the save load correctly and all contracts are there. One guess, some contracts mention the part tuboFanEngine, maybe the game detect that as an invalid part and this invalid all the contracts ...
  2. I had the similar prob on Win32, I had NO contract modifying mods, not even mods adding new parts. ( Full list is : Toolbar + modulemanager + RasterPropMonitor + KerbalAlarm + Mechjeb + Chatterer + EnhancedNavBall + KerbalJointReinforcement + TSUtils + HotRockets, NOTHING that change the core game ) I just found out that this was caused by the last one. Hot rockets somehow break the game by trying to load "TurboFanEngine" that don't exist, and it break it so much that all contract past and present are wiped out ! Even Science archives ! Anyway, on the last page of hotrockets there is a fix (http://forum.kerbalspaceprogram.com/threads/65754-HotRockets%21-Particle-FX-Replacement-Tutorial?p=1462438&viewfull=1#post1462438) that works ! I loaded an old backup and all my contracts are here again, but I lost ~10H of progress ... Well if this can help. This is mostly due to a mod, and maybe not the one you'll expect !
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