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mountaineerman

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Everything posted by mountaineerman

  1. Hello! I made a thing wanted to share. It's been about 2 years since I built this project, but I've finally gotten around to posting it! Thank you zitronen, for making this possible. You inspired me greatly If you want to see more pictures, I put some up on imgur: http://imgur.com/a/GFKPg And a video: https://www.youtube.com/watch?v=Nv8L_1PuXVM&t=19s
  2. Thank you Zitronen! I ended up creating a fancy if-statement sequence that would display total fuel remaining if for whatever reason the stage fuel was not showing up. That will probably do for now. I will go write some code for the buttons, I think I understand how they work now.
  3. Hi guys, I was hoping you guys could help me with a problem I am having with the liquid fuel in the stage. It works - unless I have only side-mounted engines in a stage. Then It says that the remaining and total fuel in the stage is equal to 0. Does anyone have any suggestions for fixing this, or is having similar problems? Also, I am having trouble with momentary buttons I added to act as action group buttons. When I use the default code, If I tie it for example to toggling the lights, the lights will only stay on for as long as I am holding down the button. I can try to clarify better if anyone would like to know more. Thanks!
  4. After a non-stop weekend of soldering, my controller is alive! Mwahahaha But actually, it is only wired up correctly. Now I can program it, will post once I have it fully functional and labelled! Thank you Zitronen for this wonderful mod.
  5. In the stock game, I do not believe you can do this. If you are interested in mods, there is one called "kOS". You can use it to make a little program that will do what you are trying.
  6. It works! Haha, I feel really stupid now. I assumed that the code would work if my fuel ran out, and that is how I was trying to trigger the red and yellow LED. I will get an LCD display sometime this week, so I will be able to test the values for the fuel and see why it was not triggering the LEDs. Thank you very much! this made my day. So excited to put it together.
  7. Tried what you suggested - red and yellow LEDs turn on as expected when I connect the wire from the green LED (pin 5) to the red and yellow LED.
  8. Cannot attach a text file so, please find it in the link: https://docs.google.com/document/d/1yiMviKQciQfKYPvU8PS2ErbLG8Me0rM-KWYXqEktEjw/edit?usp=sharing
  9. Hello! Sorry, was hoping you guys could help me. I started experimenting with your mod about a week back Zitronen, but my Yellow and Red LED will not light up using the demo code. I have double checked my wiring - everything looks ok. Am using 510ohm resistors for all 3 LEDs. Is there a way to use the SerialIO mod in-game to output values of variables, to check if I am receiving the vessel data properly on my Mega? Any suggestions for how I can debug what is wrong? Thanks very much!
  10. Hello! What an amazing mod! I bought my Arduino Mega 2560 about a week ago and have begun fiddling around with it and your code Zitronen. For some reason however, when I try to test the Demo8 code, the green LED and toggle switches function as expected, but the yellow and red LEDs will not turn on at all. I have not changed the code at all. Is there a way to use the SerialIO mod in-game to output values of variables, to check if I am receiving the vessel data properly on my Mega? Any suggestions for how I can debug what is wrong? Thanks very much!
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