AlexTheStampede
-
Posts
18 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by AlexTheStampede
-
-
I ran a couple of tests, just for fun: first one, cfg edit of the turbines, 400 each. I _think_ it\'s impossible to go up to 300m/s with the cart, as I managed to get about 280m/s (almost full power, too) before a small jump ruined everything.
Second test, water speed record! lol. Took off, auto landed on water (upside down) and started running... 21m/s and at about 22 it pointed down and turned into a submarine O_O\'
-
Very nice alex! Can I ask what the dialog windows about servo control and engines/turbines are? That looks interesting
Thanks, I did that record just for fun, posted it in my nation\'s thread, and then found this challange.
Anyway, I used two turbines from http://kerbalspaceprogram.com/forum/index.php?topic=10138.0. (200 power each one, yeehaw!) and the servo is from http://kerbalspaceprogram.com/forum/index.php?topic=10662.0
-
Oh, fun. Also? For the moment I\'m the one with the best speed, no cgf edit and a screenshot
At that speed it jumps a lot, but lands safely (notice the almost empty tank....) and the kerbalnauts are quite relaxed. They die, as apparently slowing down causes it to topple and obviously explode. Very kerbal.
The servo is there to topple the beast on the launch tower, basically just dead weight lol.
-
Why nobody seems interested in mapping Kerbin?
1x, 80km, passing EXACTLY above the poles (as of now, ascension autopilot in mech jeb needs 118° to achieve this)
-
I\'ve been thinking, you know what would be cool? A solar powered electric propeller. With like a battery part, plus a random solar panel, and the propeller drains the battery: low altitude mapping of Kerbin with a blimp without fuel issues.....
-
I think I wrote in the readme and this post that it only maps the mun for now. Mapping Kerbin is not realistic at the moment because there is nothing to map when you are orbiting 70 km away from the surface or higher. The game changes the resolution of terrain depending on how close you are to the terrain and eventually makes it a low poly sphere I suspect and possibly drops the collision mesh completely. Iow there\'s nothing to scan but -1.
I might enable a separate kerbin file if there is demand but you\'d need to map with a plane or just do area maps with a rover or something when I get around to implementing generating area maps.
Crashed on the Mun (MechJeb can be quite hit and miss) and still no csv.... running version 1.4.1 just released XD
EDIT: never mind, I missed the part about only working on the active stage....
-
It dosen\'t seem to save anything at all? No csv or any other file in KSP folder.... I\'m kinda puzzled. Plugin is there, part is there (and attached). If I try to map bits of Kerbin while I take off, no file. If i make a 'Google StreetView-ish' car I get no file... what\'s going wrong? I even made all of KSP folder and subfolders fully read/write!
-
http://en.wikipedia.org/wiki/Mono_(software) ?I will send you a pm if I get my hands on a compiler for mac and figure out how to do it .
LAND SPEED RECORD!!!
in KSP1 Challenges & Mission ideas
Posted
COOLNESS!