ChikkaChiChi
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KSP2 Release Notes
Everything posted by ChikkaChiChi
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Just a heads up to my fellow hardware enthusiasts, the recent announcement of Radio Shack's bankruptcy has left oodles and oodles of delicious switches, potentiometers, and other bits and baubles without good homes. These parts can be had for about 80% off. Do us all a favor and give them a home before it's too late. *In the aaarrrrmmmmsss offffff thee angellllllll"
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Plot a Course on Pre-Launch?
ChikkaChiChi replied to ChikkaChiChi's topic in KSP1 Gameplay Questions and Tutorials
That makes total sense. If it were a node, it would have to be constantly tracking and adjusting based not only on what your anticipated maneuver is, but what is going on with the body you are currently attached to. -
Plot a Course on Pre-Launch?
ChikkaChiChi replied to ChikkaChiChi's topic in KSP1 Gameplay Questions and Tutorials
Thanks for all the tips! The new Waypoints add-on certainly helps I seem to be thinking outside the scope of the current game. I've been following some of the hardware/external mods of Kerbal and the idea of being able to program remote satellites and then having a "mission control" setup for several players is my kind of fun. Without launch windows, maneuver programming and the like being able to be provisioned in advance of ignition would somewhat dull the experience. There's an analogy to be made about the hopes and expectations of us Kerbalnauts to Squad and the public and their space programs! -
Is there a way to program a maneuver before leaving the launchpad? For the contract missions required to survey, I'd like to know what direction I have to aim!
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I believe there is enough of a difference between modifications to the game and the controls, panels, etc. that people are building warrants the creation of another subforum. Piecing together information about several of the projects that people are working on here is starting to get cumbersome, and I don't think that a few of the new threads I would like to start on the subject make sense in the current forum layout.
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
ChikkaChiChi replied to nlight's topic in KSP1 Mod Releases
Thanks for this. If I throw money into a flight stick, it's going to be because of this mod! I'm a bit shocked this mod missed .90 integration, to be honest. -
This is great. I don't feel like the contract system is fully fleshed out yet; and this helps to solve that.
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Career Mode Request - Tier 0 Probe Core
ChikkaChiChi replied to Caelib's topic in KSP1 Suggestions & Development Discussion
I second this. Explorer and Sputnik should have their moment in the career Sun...even if its only for a moment! -
[Hardware, Custom] KSP flight panel, with flight computer
ChikkaChiChi replied to AmeliaEatyaheart's topic in KSP Fan Works
This went from nice to fraktastic on your idea to add light flicker. Pure genius. I'm suddenly inspired to invest in a hamster, a hamster wheel, and a way to push values back into KSP to recharge electricity... -
It's a javascript interface for the Telemachus data, so the source code is essentially baked in. This is very well done. Despite getting inspiration from a clean source, I feel that you took that inspiration and have a good understanding of delivering precisely what is needed in a minimalist sense. If this isn't a piece for a portfolio of work you do, it should be. Keep up the good work!
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How to Launch at an Angle?
ChikkaChiChi replied to ChikkaChiChi's topic in KSP1 Gameplay Questions and Tutorials
You are correct! In the VAB, holding shift and rotating allows me to fine tune the angle. This was not working in the SPH for me. -
I would like to launch a device at an angle as opposed to straight vertical or horizontal. Does anyone know any tricks to setting up a launch like this? I want to recreate some of the Air Force's old wing missiles like the Bull Goose and the Snark.
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
ChikkaChiChi replied to nlight's topic in KSP1 Mod Releases
Anyone know how to get KSP to re-recognize the controller after it times out? I tend to get carried away in the VAB, the controller shuts off, then I can't use it when I'm ready to fly. This isn't really an 'issue' with AFBW, so I wouldn't classify it as a bug. -
I want this so bad it hurts. I've been playing Buzz Aldrin's Space Program Manager and all I can think about while playing it is a version of Kerbal, with SPM contracts, using only FASA parts. I wish I had more free time to contribute a set of contracts.
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This isn't really a plugin and I'd probably err on the side of asking this to pulled down, since all it really does is force an executable argument. -snip-
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Over the weekend, my wife took me on my first trip to Kennedy Space Center in almost 30 years. Of all the fantastic mods available for this game, FASA does a great job of making you feel like you are reliving the early days of the space program. I proudly donated to Frizzank and I thank all modders for helping something that I feel is very important to keeping the dream of space exploration alive!