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Markolise

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Everything posted by Markolise

  1. Can we contribute to the project though? I'd love for this to be available in 1.9.1
  2. I tried adding in the ModuleSPU, but doesn't seem to act any different. Once signal is lost the script stops communicating and controlling the ship. The only way around it right now has been to add in local control with KOs modules... which is not what I want but if its the only work around right now, guess I'll just deal .
  3. I looked at the code for KOs, and the sensors are being pulled through a switch case, so the GRAV, Temp, etc, are all basically hard coded and un-editable unless you add it manually to KOs and recompile, which I haven't been able to do yet. Sorry for the late reply.
  4. Just a quick question... and I've only been able to find information on older versions. I have a water drone repeater that I built last night, the KOs code works great, however when I get out of signal range all controll from KOs is lost. Is that a known bug? Currently at work and can't access Github, but when I experienced the issue it was 2am last night so I gave up and went to sleep Mods I'm using - All the mods are the latest available. KOs v0.14.2 RemoteTech2 1.5.1 Near Future - Electrical/Construction Karbonite USI MKS Colonization RosterProp KWRocketry Infernal Robotics Snacks. I was thinking about adding in the ModuleManager code to add in the ModuleSPU to the KOs Parts config, but figured I'd check while I'm still at work. Any help would be great.
  5. Just an idea and a question. I was able to get KOs to recognize this as a sensor by adding this into the part cfg Is there a way for your dll to talk to spit out the distance to the ModuleEnviroSensor module? I've been looking it up but haven't been able to find the documentation like I used to.
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