E. F. Kranz
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Everything posted by E. F. Kranz
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The Kerbal race has built an entire aerospace program consisting of a lighted runway and launchpad, a hangar, a tall construction building, a satellite tracking station, R&D facilities, etc.... ....and the best power system they could come up with for their first space launch is.... nothing? When you start this game you get nothing? No batteries, no fuel cells, no solar panels? I know it's a game, and it's in alpha, etc. And I can suspend disbelief. After all, I'm flying little green dudes to the moon. But come ON! Signed, Anybody Who Ever Used Timewarp With SAS On
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Minimum number of flights to open tech tree 100%
E. F. Kranz replied to E. F. Kranz's topic in KSP1 Discussion
Wait, whuhhh? Two flights? The hell? -
I started a new game a few days ago, with the intent of opening the tech tree with the fewest number of flights possible. I was able to accomplish this in 10 flights. Here's a hastily-produced .gif showing each design on the launch pad. How many flights does it take you?
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It's not, but it definitely has the same vibe. Reticulating splines.
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I was aiming for Minmus, and then things got weird.
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I don't have any idea, but the number is surely in the thousands. Almost since I first began, KSP has been running 24/7 on my computer. Sometimes I play fullscreen for hours without a break, sometimes I play in a window 5 minutes at a time while taking a break from other things. I don't play KSP via Steam, but I seem to recall that even if a game is paused, Steam counts that as play time. Just sayin'.
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That does work, assuming you have easy access to your monoprop tanks. But I can't be the only one who tucks those into places where they become impractical to manually shut on/off. Monopropellant tanks should be assignable in Action Groups, to be toggled in symmetry. Either that or, an $ALT-RIGHT_CLICK on a tank in flight mode should result in the selection of that tank and all symmetried tanks. (This would have utility beyond the monoprop discussion.)
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I'm thankful for the ability now to turn RCS tanks (and nozzles!) off. That has been a big advancement. But sometimes, my tanks are hidden... behind or "inside" other parts, so it's impractical to shut them off. But I got to thinking.... I can't really think of a typical case where you would want to use the monoprop in an upper stage, while some is still available on a lower stage. Now certainly, if that's what you wanted to do, it should be (and is) possible. But wouldn't it be a safe assumption for the system to automatically prioritize fuel use from the lowest stages?
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I think the answer can be found within a question. What is the difference between trash, refuse, rubbish, and junk?
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That's about the only way to do it, stock. I'm impressed that you managed to pack an LRV - nicely done!
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I've done accurate Apollo missions, stock and with mods. It's probably my favorite thing to do. But I've found that really, the best option in KSP is one that was rejected by NASA for use in the Apollo program. Earth Orbit Rendezvous Typically, I'll put into Kerbin orbit the equivalent of the Apollo capsule, service module, and S-IVB. Then I'll launch a complete, 2-stage LEM into the same orbit, and rendezvous. The docked craft is then injected into Munar orbit. The S-IVB stage is jettisoned, and the "Kerpollo" is on its way. Ends up looking something like this, when playing pure stock:
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Wouldn't it be nice if the game would let you select a position on a planet/moon for landing? This could be implemented using the existing targeting system.
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God I loved that game.
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Don't tell me what to do. You're not the boss of me!
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NASA’s Jet Propulsion Lab is obsessed with a certain game...
E. F. Kranz replied to nyrath's topic in KSP1 Discussion
NASA should develop a KSP mod. -
I wonder what real astronaut and cosmonaut think about KSP
E. F. Kranz replied to Pawelk198604's topic in KSP1 Discussion
NASA should finance the development of a mod. -
.13, I think? $7
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First stage is too tall. Cut it into two stages.
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Not physically, but on more complicated missions, yes, a process check list, at least in your mind, becomes necessary. I also do extensive top-down test missions on all new designs. It's part of the fun. If you could set the default state of all tanks, engines, rcs, etc. in the VAB, my checklists would be unnecessary.
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DOUBLEPOST?? this internet thing is hard
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I saw that asteroids mod and it was the first thing from KSP that my girlfriend was actually interested in. (She's writing a novel(la?) that involves a near-Earth asteroid.) Personally, since the recent update, I've been playing stock. In my opinion, the game's stock parts list is just getting to the point where it's useable for any meaningful mission. I'll start reloading mods when everything settles down a bit. edit: "digital apples?!?!" cutest moderation evar
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Why do decoupler shrouds pay any attn to engine diameter?
E. F. Kranz replied to E. F. Kranz's topic in KSP1 Discussion
That is what I assumed. Appreciate the confirmation. That prioritization makes sense. Being unfamiliar with Unity, perhaps I can't see why it'd be more than a few lines of code. -
Why do decoupler shrouds pay any attn to engine diameter?
E. F. Kranz replied to E. F. Kranz's topic in KSP1 Discussion
A sincere thanks for the link.