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KSP2 Release Notes
Everything posted by cyberpawn
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Crashes Post 1.1.X Simple Question for the affected ones
cyberpawn replied to AlamoVampire's topic in KSP1 Discussion
well.. most ksp player is 64bit users and some 32bit users like me.. in my view.. they update unity 4 to 5 because most request it from 64bit users.. i'm not confident to what i'm saying.. but i'm waiting for next patch.. if they fix for 64bit users but still crashing for some 32bit users.. they focus on big system.. -
Crashes Post 1.1.X Simple Question for the affected ones
cyberpawn replied to AlamoVampire's topic in KSP1 Discussion
windows 7 32bit system here and ksp is crashing.. last stable version to me is 1.1.1.. i think squad focus on 64bit system now.. and 32bit is abandoned.. -
i only feel shame cause my comp. can't handle big memory.. this game is awesome but my comp. is olding.. i really like this game.. my favorite game at my steam library.. but man.. this game keep growing.. i feel sad cause i think one day.. my comp. is giving up running this game..
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hang and crash after 1st flight..
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Congrats guys!
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today i construct big station for contract.. in future i'll add some docking ports for escape ships..
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Achievements possibly coming to KSP
cyberpawn replied to Norpo's topic in KSP1 Suggestions & Development Discussion
achievement system for steam? yes please!!!- 29 replies
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- achievements
- port
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(and 1 more)
Tagged with:
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career mode is when NASA and USSR start space program sandbox mode when China start space program ugh i like all contracts.. but i don't accept them all.. i accept what i can complete..
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I repeat kraken attack my probe at deep space during voyage to planet red (duna).. when I'm checking my probe bound to planet red.. Monitor went black then I close ksp.exe and open again.. My probe is gone.. Lost contact.. sadly I don't have screen shot during the attack.. I build new probe for my duna system contracts.. I just want to inform you all my fellow kerbalnauts.. Save before do something..
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
cyberpawn replied to BahamutoD's topic in KSP1 Mod Development
what is RPM? how to adjust it? -
i see.. first time i install this mods.. after 1 flight.. make my game crash.. [out of memory]
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hey guy can i play this partS without RPM and ASET?
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crash after 1 flight in sandbox
cyberpawn replied to cyberpawn's topic in KSP1 Technical Support (PC, modded installs)
ahmm? mk22 plus rpm? i think i need to uninstall both if this not solve.. -
aw yes.. that's all i need.. thanks for the help..
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a mod for stock fairing.. make stock fairing not look like confetti?
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yay! We're back
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I use KER and mechjeb.. for orbit and surface info.. and yeah when lazy attack me.. i use auto circulation.. i dont think mechjeb is cheat..
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PSA: Eve (re)entry is impossible - CONFIRMED.
cyberpawn replied to Xyphos's topic in KSP1 Discussion
Re-entry is possible.. Return to kerbin is impossible.. -Me lol -
PSA: Eve (re)entry is impossible - CONFIRMED.
cyberpawn replied to Xyphos's topic in KSP1 Discussion
hmm? try reentry with 0 pe [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] [quote name='ferram4']Your test was fundamentally flawed, and even with stock aerodynamics and stock heating that very vehicle is capable of surviving reentry and smacking into Eve's surface. Starting from a 100 km orbit, dropping periapsis to 7 km (expending 100 m/s of dV retrograde), your vehicle ends up like this: [URL]http://i.imgur.com/WkYtoc8.png[/URL] Your reentry periapsis was simply too high and didn't bleed off enough speed. The problem is your procedure, not Eve. I'll also note that since I left the RCS off besides for initial orientation, I likely had more mass than you during the entire reentry, so I should have had more heating.[/QUOTE] well said xD -
damn i hate when someone is leaving.. Farewell Mr. max..
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Use Psychic Warp while walking and jumping at mun cliff and kill kerbal..