Lord Strange
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Everything posted by Lord Strange
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My craft are sorted by classes, and then each explosion evolution adds a number to the next mission. Spaceplanes are birds, including mythological ones, and names try to match the characteristics - so "Swallow" for small, up to "Roc" for huge and unwieldy. Orbital craft are named after the Greek Minor deities, e.g. "Hecate", "Iris" (My comm sat launchers were named after the Muses). Craft for travel beyond LKO are named after the Greek Gods linked with the Earth-analogue of the intended destination. Probes are named after Earth explorers, and the command modules after Mythological creatures "Centaur" or "Chimera"
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AND THERE WAS MUCH REJOICING!
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Someone over at the Paradox Forums linked to the game. Then I lost an evening. And a week. And the past few months..
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[PLUGIN, PARTS 14.0+] MultiJointPart Framework 0.4.1
Lord Strange replied to sarkun's topic in KSP1 Mod Releases
Fight back! We need competition and collaboration by our best modders and coders! It may be you have a better implementation of even one part of this functionality? -
Be prepared for massive amounts of awesome. Great musical, lots of fun. But yeah, the musicians have to work ridiculously hard.
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Do you like to listen to music while you play KSP?
Lord Strange replied to Douglasdtlltd's topic in The Lounge
A whole range of stuff from Back to the Future Soundtrack, LOTR, various classical stuff (1812 Overture is always good), Beatles, Beach Boys, Elvis. Almost anything really. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Lord Strange replied to Tiberion's topic in KSP1 Mod Releases
Ah that\'d be it. 2x warp. Forgot I left that on. Ah well, it wasn\'t the original crew. They died long long ago in an unsurprising unfortunate launch accident involving exploding boosters. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Lord Strange replied to Tiberion's topic in KSP1 Mod Releases
With the new lander, I had only the stackable parachute and the command module for reentry, which then surprised me by exploding on landing, thus killing my first persistent crew to reach the Moon and back. Is this a known issue? Nevertheless, thank you for the new lander parts, they are fantastic! -
:hailprobe: ??? It\'s ..... Beautiful!
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First thing that will help people look more kindly on your posts is correct spelling and grammar. Secondly, demanding mod-makers who work in their spare time work faster is not particularly well looked upon. Thirdly, by the age of 16 I would hope you can understand when you might be irritating people and adjust your behaviour otherwise. Fourthly, I look forward immensely to these parts, Silisko, and more in the future
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Whoa. Jeb, go prepare...... LEVIATHAN!
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I believe it would work theoretically. Just don\'t leave anything on the surface.
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;D Yeah, you just got promoted to chief concept artist..... Seriously good work here.
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That\'s the point - these will become useful when we have persistence (i.e. next update) and we build our base one module by one module, as we probably would in real life.
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Welcome back, and you bring such gifts as well! * sketching designs*
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The Farside Mission II: Operation Muntropolis
Lord Strange replied to gabyalufix's topic in KSP1 The Spacecraft Exchange
Sweet Zombie Jeb! That\'s incredible! Do you have a list of all the mods required, and possibly a craft file? -
As a teenager who did a performance of Grease only a few months ago, I apologise for my peers\' inability to do more than one dance move.
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*downloads* Well, that makes everything even better.