Mrherponaderpsherp
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About me
Bottle Rocketeer
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New from lolcatface inc! Teh kitteh has landed! And with him he has brought the derp of all derpness! It does science stuff! The new thingy of scienceness has arrived for teh future kitteh to eat or something like dat shtuff. It does everything from explosion examination to cat food analyzing! Get yours today or the giant space cat will eat you!
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A video done by the popular youtuber, TheGameTheorists, has brought to my attention the idea of launching rocket propelled rods from the space gods at any opposing force... Also to troll my kerbals. (As in, blow up the KSC.) https://www.youtube.com/user/MatthewPatrick13 (Go here for the video. It'll be called Game Theory: Why Call Of Duty Ghosts Should Terrify You.) So, how exactly will we do this? I dunno, It's up to you to figure out.
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The Arctic Runner TAC challenge
Mrherponaderpsherp posted a topic in KSP1 Challenges & Mission ideas
Due to me not being able to do this challenge, I want YOU to try and do it. The challenge? Simple, but a bit difficult. To finish? You need to pick one kerbal, and crash land near KSC. But, from there you have to get to the North Pole. However, since you'll likely need KIS and TAC life support mod, you'll have to make runs to your kerbal. This challenge is over when you reach the secret UFO easter egg in the arctic. From there, you may rescue your kerbal or try to walk him back. You cannot use a rover or spaceplane to get to the arctic, you must do this on foot. Note that you can get into a plane or rover to get food, but not to use it in your journey for any other reason than to resupply your kerbal. Also, you need TAC Life Support for KSP 1.0.2 and KIS for KSP 1.0.2. Note that Kerbal Konstructs and Kerbin-Side are optional mods you can use to set up a base in the arctic. Don't forget that you cannot use timewarp at some points, because you might crash into the terrain and have to send another kerbal. You CAN, however, fly or drive your kerbal to where you died. Update! I managed to get to the mountains in my first run, using a bit of timewarp, I accidentally crashed my resupply ship into my kerbal. Second run, I got a bit further, but to challenge myself, I set up some turrets in the mountain area. I nearly died by the turrets, but, when I sent in a ship to draw the turrets' fire, my kerbal got hit and died. The ship was shredded, but I managed to use my parachute and RCS pack to save the kerbal going to resupply Edzer Kerman. However, Katuki was taken down by an orbital launch platform near the mountains. Also, Katuki is one of the most experienced pilots, next to Jeb, that I mainly use. So, now I'm between a rock and a hard place. Jeb is on EVA at Duna, he's stranded though. Bill was killed earlier because his parachute didn't deploy. And, Bob is on a mission at Laythe. Updated! I managed to save Jeb and Bob. -
As I was starting my Kerbal Space Program game, I was informed the most recent non-dev version of Mechjeb2 does not work with KSP 1.0.2. Anywhere I can get a MechJeb2 that works for 1.0.2?
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Excuse me, but does the latest dev version of MechJeb2 work with 1.0.2? I've been having trouble docking and plotting courses, so this is like a holy grail to me. I appreciate the time it takes to make these things, but I would like to be able to play a stable version that works with the current KSP update. Thank you for your time!
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As aforementioned, I'm not a very creative kerbonaut manager. So, anyone got any good boats for 1.0.2?
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When I play KSP, I'm usually not very creative and I honestly don't have a clue how to build rovers or rockets that can actually orbit. Anywhere I can get a working car? - - - Updated - - - Do I seriously have to make a rude comment to get noticed? - - - Updated - - - I suppose I'll just go sit in the corner of my room and brood until this question is answered and I can stop whining over a game. - - - Updated - - - If you just want to call me out that I'm stupid in a way that only I can understand, then please just not comment or acknowledge my existence. This is probably a figment of my imagination. Isn't that what life is? A figment of a god's imagination?
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When I place the VNG-Plugin file into my plugin folder, nothing happens when I attempt to deploy the chute. I have the .dll and all other files in place, but it doesn't work. Help? Also, when I play the game, my module manager seems to be broken. Possibly missing a source code needed for physics. Dunno, help? Info ModuleManager 2.6.3 is installed BD Weapons is installed (1.0.2) Kerbaltek Hyperedit is installed (1.0.2) ModuleManager's MasterFile has all blank page type files (Custom CFG files, possibly.) removed and placed into gamedata folder (KSP/GameData/) --Edit-- I removed all CFG files inside KSP/GameData folder. (Module Manager related files.)
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[1.0]Vanguard Technologies | EVA parachutes | still works
Mrherponaderpsherp replied to Kreuzung's topic in KSP1 Mod Releases
Hello? Where do I put the source file in my VNG file? Or where do I put everything?