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Posts posted by Unknow0059
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I think there's a mod for that.
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I think that can be done if someone edits the way fairings work.
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Do you accept planet ideas?
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Use Active Texture management. And if that doesn't help, then i don't know, use less mods?
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This mod is awesome. But there's a single problem that is very frustrating (sorry if someone told this before), and the problem is that the parts sometimes bug out (when i move then from place, or use the IR group menu to use them) and become nonaligned. Like this:
[spoiler:AlignBug]
As you can see in the second image, it says that it's translated to 90, but it isn't.
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What about the in development parts? Are you still making them? I'm looking forward for the ATHLETE rover parts.
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Hello. I have the B9 Aerospace installed among other mods, some parts can be scaled while others can't, so how can i make it so X part is scaleable?
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It's very cool!
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Thank you!
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All of these crafts below use Infernal Robotics and TweakScale.
Mini Kerbal Rover
Size comparison -Approved by Bill.
Features:
- RCS
- 2 Seats
- Inline Support
- It's small and cheap.
Be careful, don't go too fast, it will turn over.
Download Mini Kerbal Rover (SPH)
You will need TweakScale, of course. It doesn't have any science, you can add if you want.
ICURS (Inline Compact Unmanned Rover System) :
Features:
- It's compact
- Inline Support
- It's unmanned
- Yeah, that's all.
Also be careful when going over 15-10 m/s, it may turn over.
You can attach your science stuff on it. You will need Infernal Robotics and TweakScale.
DICR (Dual Inline Compact Rovers):Tell me what you think and/or post images of you using these rovers. Feel free to post any ideas of more compact rovers.
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I have TweakScale, but the scaling doesn't work with B9 Parts.
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One last question, is it possible to scale B9 Parts?
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1, Kerbal Alarm Clock is installed incorrectly
2, You messed up something with KSPAPIExtensions. The following is repeated several times during loading:
rgumentException: Message argument is null
at KSPAPIExtensions.PartMessage.PartMessageListener..ctor (System.Type delegateType, PartRelationship relations, GameSceneFilter scenes) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0
at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, Boolean inherit) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.GetCustomAttributes (Boolean inherit) [0x00000] in <filename unknown>:0
at KSPAPIExtensions.PartMessage.ServiceImpl.Register[ProceduralPart] (ProceduralParts.ProceduralPart obj) [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
Part:AddModule(String)
Part:AddModule(ConfigNode)
PartLoader:ParsePart(UrlConfig, ConfigNode)
:MoveNext()My only suggestion would be to do a clean and fresh reinstall of all mods that include KAE and if one isn't using the latest, search that mods thread for more information/guidance
3, Yeah, remove all bar the highest versioned MM. Anything lower than 2.5.X was compiled for 0.24 and may not be compatible (/deactivate themselves properly).
Goddammit i always forgot to install Kerbal Alarm Clock correclty. Thank you very much, its working now.
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You need to have one, and only one, copy of Module Manager. Most of those aren't even compatible with .25!
Ok. I'm still using 24.2.
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The options have no effect on the part.
Output log : https://www.dropbox.com/s/h5io0n1d81920ye/output_log.txt?dl=0
I changed the KSPAPIExtensions that were on MagicSmokeIndustried, ProceduralParts, and ProceduralFairings, because they were not working properly, i followed the instructions at the TweakScale thread, so i updated the KSPAPIExtensions.dll that were on these folders. Only the Procedural Parts mod is giving me trouble. And also this part here http://www.reddit.com/r/KerbalSpaceProgram/comments/2msmne/it_is_done_2m_cylindrical_cargo_bay_mod_download/ , the creator said i have to reinstall the part, i already reinstalled it a few times, but theres no button to open or close the cargo bay, only the tweakscale mod options.
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No, i'm not having problems with my game. It's just something that came up in my mind, and i wanted to know why.
Of course, some things simply don't have answers, i wish this isn't the case.
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Are you using FAR? Or stock? Also, struts are your best friend.
I'm not using FAR. I tried struts, but they explode or get wobbly.
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Let's say i want to make a giant aircraft that is made out of the B9 giant square-parts, how do i make them fly? Normal landing gears aren't enough (they will break or be wobbly), and let's say we simply can't make it like a rocket.
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I didn't know i could download previous versions on the Kerbal Stuff, thank you very much!
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If they're up on GitHub, GitHub archives everything. There may or may not be a nice neat zipped archive, but the source code can still be compiled: you just have to roll back to the last pre-0.25 commit.
I know, but i think these mods aren't on github, not sure.
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Firespitter Plugin, CrossFeedEnabler, KAS, MechJeb, Kerbal Engineer Redux, KW Rocketry. Please :C
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Features:
-A Very Risky Jet Engine Booster
-20.6 max speed
-Maneuverable mode (RCS)
-Max of two Kerbals
-Lights
-Aerobraking things for better braking
-Automated energy generation, and a ladder
Sorry for potato quality, i got a potato pc.
Needed mods:
-B9 Aerospace
-Kerbal Foundries
-Tweakscale
Edit : Changed title to Skateboard. Sorry, here where i live, we call it Skate.
Edit 2 : I'm dumb, here's the download link (SPH): https://www.dropbox.com/s/2fo45np5mkvvju1/Very%20Big%20Skate.craft?dl=0
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It's an atmospheric MK2 Drone.
Features:
-450 Eletric Charge
-Frontal Camera
-Docking Cameras
-Parachutes
-KAS, for parts transport if needed
-The max altitude it can reach at Kerbin is 10,850m~
-Parachutes for emergencies
-Gravioli Detector and PresMat Barometer for Science!
-Two Comms DTS-M1 (May explode at "rough" landings, be careful)
There are two versions, the subassembly, and the craft one.
https://www.dropbox.com/s/z8p5nwh17u29dxu/MK2%20Drone.rar?dl=0Camera Controls:
1 - Activate Cameras
2 - Next Camera
3 - Deactivate Cameras
4 - Do Science
5 - Toggle Comms
Needed Mods:
Kerbal Aircraft Expansion
HullCamera VDS
Kerbal Attachment System
SpacePlane Plus (Only if you're using 24.2 like i am)
TweakScale
No comments? :C
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As I said before, you are missing the KSP\Ships\VAB and KSP\Ships\SPH folders. Create them yourself or reinstall the game.
Likewise, delete both copies of Universal Storage. When you reinstall, follow the included installation instructions.
After you are finished, cause the problem again, quit KSP, and upload a new log.
Thank you for trying to help me. Unfortunately when i saw that you told me to re-create the folder, i deleted my game. I reinstalled my game, and reinstalled the mods, now everything is working now.
[1.2.1] Outer Planets Mod (2.1) - Active development has moved, see first post for new thread
in KSP1 Mod Releases
Posted · Edited by Unknow0059
I have an idea - a planet with a giant crack on it's middle, looking like an eye pupil of a cat (or Sauron), it has a ring just like Saturn and asteroids orbit it (because of the giant crack), there's lava in the middle of the crack and you'll die if you try to land there, the planet has a lot of small craters because of it's ring, and around the crack there are a lot of minerals. What do you think? Yay or nay?