I would recommend changing the node_attach config for the normal RADAR part to node_attach = 0.0, -0.095, 0.0, 0.0, -1.0, 0.0, 0 The existing value of "0.0, -0.055, 0.0, 0.0, -1.0, 0.0, 0" embeds the part into what it's attached to, and I've had problems with the part exploding on my craft when coming out of time warp or reloading the scene because it collides with another part. This change does result in the part hovering slightly above what you put it on, but the multispectral scanner hovers too, and that's better than explosions. Cheers!