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crush3dice

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Posts posted by crush3dice

  1. hello

    i am trying to run ksp with about 30 mods wich should work with 1.0.4 and i am using the newest module manager.

    The problem is that the game is not doing anything as the module manager starts loading. It looks quite normal when it loads the data from the mods but when the manager loads it is just showing "Module Manager" in the loading bar and doing nothing (its not crashing but noch loading eiether).

    Here is a screenshot when its loading or not loading... http://steamcommunity.com/sharedfiles/filedetails/?id=516019785

    I also tried to remove all mods except squad and module manager and it still stops at the same point...

    Does anybody have the issue or even a solution?

    greets

  2. Hi,

    for some reason b9 aerospace suddenly causes a bug when launching in my ksp. Everything gets messed up. The staging merges into one single stage, there is no picture of my kerbals, when i launch anyway the controlls are buggy and cause my rocket to spin around and sometimes the return to launch button doesnt work. I didnt have this issue in 1.25 but in 0.9 it occures as soon as i install b9 aerospace :/. Any idea how to fix it?

  3. once again the cpu is not the issue here, i dont have any framerate issues of this nature with any other game. and yes i have 4 cores not 2 i dont see a reason to make an expensive purchase because 1 game is poorly optimized.

    Well every game is programmed different. Ksp is indeed poorly programmed. Calculation wich should be made on the gpu run on the cpu instead. I would just check if your gpu can run on 100% in other games or if the cpu limits the speed.

    My cpu runs ofcourse stable and the temps are also fine (in ksp up 45°C). I think in my case the problem are the docking ports (i got many of them). I have tried to make a planetary station. Divide it in small parts and add docking ports to dock it back together. I already found out that there are some parts like the grabbing units that cost many frames (1 grabbing unit costs me 3 frames. When i make a ship with 20 grabbing units i have about 5 frames). Also the game doesnt use all my ressources my cpu runs barely on 70% and my gpu on 12% and i don't want to spend so much time on solving the problem. I just think the game is not yet in a playable stade.

  4. Sorry but opengl is in general faster than directx even on windows. You can read that everywhere on google. I don't know how the performance is in the case of ksp in general, but as far as i can tell from the benchmark i made i can say that there is no significant difference between opengl and directx on my computer except the lower ram usuage of opengl. I have a i5 2500k clocked to 4.8ghz and even i have massive laggs here and there. So i would recommend you to only buy a new cpu if it is the bottleneck in other games too.

  5. Ok i got the exception fixed by destroying the part with the defect docking port. (a populsion tank with 2 landing leggs and 2 docking ports). But that actually didnt improve the performance. So i just destroyed every ship once and looked if it got better and there was a smallish ship with 12 parts (1 fuel, tank 4 radial engines, 3 advanced grabbing units, 1 cone, one remotecontrolpart, a seat on top of it, 1 sas wheel and a battery) wich costed me 8 frames and i had two of them. So i destroyed both and i got 25 frames now wich actually is playable ^^. I still have no clue where the bottleneck is/was but atleast i can resume building my planetary station for now.

    edit: ok it seems like the advanced grabbing unit is costing me massive amounts of frames. I made a ship with 13 grabbing units and 1 fuel tank an i have 10 frames on the ground without moving. I restarted ksp.exe and ran the 64bit version now and i actually hit 60 frames. Weird but i guess my problem is more or less solved eventhough my hardware didnt actually bottleneck the game...

  6. Ok i made some pictures of my scenario on minimus and made a huge ship with tonns of wheels and solar pannels and tanks on an other savestate to see if my savestate is corrupt. I screenshooted everything and logged my cpu's and gpu in msi afterburner.

    the core of my base as far:lHgmsd9.jpg?1

    some ships scattered around my base (each about 20 parts):

    0JbJAeH.jpg?1

    JtIqdFX.jpg?1

    E4hSr7C.jpg?1

    KIR87Vt.jpg?1

    i usually use "-force-opengl" to lower the ram usuage to ~ 2gb

    4wDReGu.jpg?1

    GCHXrKH.jpg?1

    and an exception i permanently get on minimus near my base (no clue what it means):

    NU47u0A.jpg?1

    Hope this might help solving the problem :)

    edit: fraps is logging the frames on the the top left corner

    edit2: i noticed another strange behavior. For some reason one of the docking ports has no magnetic force and is unable to dock at all. May that have something to do with the exception? O.o

  7. Hi guys,

    I am just about to build my planetary station on minimus but now that i landed about 10 ships (each about 10 parts) the game runs at about 8 frames. I got pretty decent hardware:

    - i5 2500k clocked to 4.8ghz

    - 8gb ddr3 1866mhz ram

    - gigabyte 760gtx a little clocked ~10%

    - asrock z68 pro3 gen3 (or gen3 pro3? :o)

    When the game lags my cpu1 is running at ~ 60% at max and the other three cpu's run at ~40%. My graka runs at 2-3% and the game uses ~ 2.2gb ram. Now i wonder where my bottleneck is. Any ideas how to fix this?

    furthermore i have about 15 mods installed including kwrocketry b9 aerospace and active texture managment.

    greetings crush3dice :)

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