Kerbostar
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Posts posted by Kerbostar
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Wow, that's nicely done! Repped!
A quick tip, though, you can embed images to the forums by adding the [ i m g] and [/ i m g] tags (no spaces) between the links.
Here, I embedded some of them for you:
cool i did not know you could do that! ill edit my post later with embedded images EDIT its not working i could only get tiny low res images
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this is my first publicly uploaded craft file:D
the craft requires two mods which you can get off kerbalstuff
Mk2 cockpit expansion
http://www.kerbalstuff.com/mod/644/Mk2%20cockpit%20expansion
tweak scale
http://www.kerbalstuff.com/mod/344/TweakScale%20-%20Rescale%20Everything%21
heres some pictures of the craft no pics no clicks
this craft has an abort action group if you click the abort button the front of the craft will fly off and parachutes will deploy also if you pull up to hard the wings will fly off so thats way i put in the abort system ACTION GROUP 1 EXTENDS A LADDER AND ACTION GROUP 2 SHUTS DOWN JET ENGINES(3 on combat edition)(combat edition action group 2 fires all missiles
and heres the link to the dropbox file of the craft enjoy!
https://www.dropbox.com/s/0n68e8iumly0poe/F-14%20Kerbcat.craft?dl=0
version 2 download
https://www.dropbox.com/s/zumih7q14xfejd3/F-14%20Kerbcat%20V2.craft?dl=0
combat edition download(I HIGHLY RECOMMEND INSTALLING BD ARMOURY TO PUT BETTER WEAPONS ON THE CRAFT I WILL BUT UP A BD ARMOURY EDITION WHEN I CAN)
https://www.dropbox.com/s/fve277uns41yzf5/F-14%20Kerbcat%20COMBAT%20EDITION.craft?dl=0
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when ever i install this mod there is no internal and no engine smoke i have latest version of firespitter.
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is this mod ever going to get updated to .25 or are you wating for .26 and when i install the mod all command pods dont have a iva even the stock ones and i cant control them ether and on firespitter parts pyisics is disabled i use 64x ksp on windows but even on 32x it happens
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i get problems with stock extention some of the IVA are textured red and white mostly just the plane parts also do i need fire spitter to see the propeler animation? http://imgur.com/DmFdUob
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should the wing config be like this.
PART{
// this is a sample config file, for determining a good file format for defining part parameters
// comment line - ignored by cfg parser
// empty lines, or lines without a '=' sign are also ignored
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)
// --- general parameters ---
name = pteronwingleft
module = Winglet
author = Sage Sagan,Daemoria,Nazari,blackheart612
// --- asset parameters ---
MODEL
{
model = Pteron/Parts/pteronwingleft
}
scale = 1
rescaleFactor = 1
// --- editor parameters ---
TechRequired = supersonicFlight
entryCost = 4900
cost = 450
category = Aero
subcategory = 0
title = Pteron Winglet L
manufacturer = Fruit Bat Industries
description = Winglet, non-symmetrical use may result in death
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,0,1,1
// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_top = 0.4414, 0.0, 0.3159, 0, 0, 1, 2
// --- standard part parameters ---
mass = 0.09
dragModelType = override
maximum_drag = 0.02
minimum_drag = 0.02
angularDrag = 2
maxTemp = 3600
crashTolerance = 200
breakingForce = 150
breakingTorque = 250
explosionPotential = 0.1
fuelCrossFeed = True
// --- winglet parameters ---
// dragCoeff will override the maximum_drag value
dragCoeff = 0.3
deflectionLiftCoeff = 1.0
MODULE
{
name = ModuleControlSurface
dragCoeff = 0.5
deflectionLiftCoeff = 0.5
ctrlSurfaceRange = 20
ctrlSurfaceArea = 0.78
}
MODULE
{
name = FARWingAerodynamicModel
MAC = 2.264
e = 0.75
MidChordSweep = 22.16
b_2 = 3.601
TaperRatio = 0.188
}
// --- tweakables (coming soon...) ---
MODULE
{
name = FSwheel
wheelColliderName = wheelCollider
boundsCollider = Bounds
wheelMeshName = Wheel
suspensionParentName = suspensionParent
rotationAdjustment = 2.0 // adjust the visual rotation speed of the wheel meshes if they are off
numberOfWheels = 1
animationName = pteronleft
disableColliderWhenRetracted = True
hasMotor = False
motorEnabled = False // set to false for landing gears to start unpowered.
motorTorque = 3.75
maxSpeed = 35 // the motorTorque is 1 at 0 speed, and 0 at this speed, meaning the actual max speed is probably way lower.
overrideModelFrictionValues = True // MUST be on for any of the friction values to take effect, otherwise it uses the values in the models wheelCollider
forwardsStiffness = 3.0 // Forwards friction (Unity default is 1.0, which is not enough to get up small hills)
resourceConsumptionRate = 0.2
resourceName = ElectricCharge
//motorStartsReversed = True
brakeTorque = 15
brakeSpeed = 0.75
animationLayer = 2
deployedDrag = 0.35
retractedDrag = 0.0
guiActiveUnfocused = True
unfocusedRange = 5.0
//brakeEmissiveObjectName = noselight
//onEmissiveColor = 1, 0.2, 0.2
//offEmissiveColor = 0, 0, 0
//deployingEmissiveColor = 0.2, 1, 0.2
//disabledEmissiveColor = 0, 0, 0
}
MODULE
{
name = FSpartTurner
//steerMultiplier = 12
targetPartObject = Steering
rotationDirectionX = 0
rotationDirectionY = 0
rotationDirectionZ = 1
defaultRotationX = 0
defaultRotationY = 0
defaultRotationZ = 0
steeringEnabled = True
reversedInput = False
steerMultiplier = 0 // in degrees
steerMaxSpeed = 16 // speed where steering is lowest
speedAdjustedSteering = True
speedAdjustedSteeringMinimumMultiplier = 0.05 // at top speed, steering is this number, 1 is full power
}
MODULE
{
name = ModuleRCS
thrusterTransformName = RCSthruster
thrusterPower = 0.58
resourceName = MonoPropellant
atmosphereCurve
{
key = 0 275
key = 1 125
}
}
// ----- DO NOT EDIT BELOW THIS POINT ------
}[Code tags added by the moderation team]
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is threre a fix for the landing gear problem?
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the landing gear is broken http://i.imgur.com/kMCmWYs.png thats what i mean
F-14 Kerbcat modded craft
in KSP1 The Spacecraft Exchange
Posted · Edited by Kerbostar
FIXED ISSUE