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Kerbostar

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Posts posted by Kerbostar

  1. Wow, that's nicely done! Repped!

    A quick tip, though, you can embed images to the forums by adding the [ i m g] and [/ i m g] tags (no spaces) between the links.

    Here, I embedded some of them for you: :)

    http://i.imgur.com/TmNR2KRl.jpg

    http://i.imgur.com/TY47J2Cl.jpg[/quote

    how did you get the images so large i can only get tiny ones? EDIT i got it working with even larger images thanks!

  2. Wow, that's nicely done! Repped!

    A quick tip, though, you can embed images to the forums by adding the [ i m g] and [/ i m g] tags (no spaces) between the links.

    Here, I embedded some of them for you: :)

    http://i.imgur.com/TmNR2KRl.jpg

    http://i.imgur.com/TY47J2Cl.jpg

    cool i did not know you could do that! ill edit my post later with embedded images EDIT its not working i could only get tiny low res images

  3. this is my first publicly uploaded craft file:D

    the craft requires two mods which you can get off kerbalstuff

    Mk2 cockpit expansion

    http://www.kerbalstuff.com/mod/644/Mk2%20cockpit%20expansion

    tweak scale

    http://www.kerbalstuff.com/mod/344/TweakScale%20-%20Rescale%20Everything%21

    heres some pictures of the craft no pics no clicks

    TmNR2KR.jpg

    TY47J2C.jpg

    8wqEcwg.jpg

    T4j9lzf.jpg

    u618rYj.jpg

    uHOGFOa.jpg

    CdjZJzu.jpg

    alDOQI1.jpg

    this craft has an abort action group if you click the abort button the front of the craft will fly off and parachutes will deploy also if you pull up to hard the wings will fly off so thats way i put in the abort system ACTION GROUP 1 EXTENDS A LADDER AND ACTION GROUP 2 SHUTS DOWN JET ENGINES(3 on combat edition)(combat edition action group 2 fires all missiles

    and heres the link to the dropbox file of the craft enjoy!

    https://www.dropbox.com/s/0n68e8iumly0poe/F-14%20Kerbcat.craft?dl=0

    version 2 download

    https://www.dropbox.com/s/zumih7q14xfejd3/F-14%20Kerbcat%20V2.craft?dl=0

    combat edition download(I HIGHLY RECOMMEND INSTALLING BD ARMOURY TO PUT BETTER WEAPONS ON THE CRAFT I WILL BUT UP A BD ARMOURY EDITION WHEN I CAN)

    https://www.dropbox.com/s/fve277uns41yzf5/F-14%20Kerbcat%20COMBAT%20EDITION.craft?dl=0

  4. should the wing config be like this.


    PART{
    // this is a sample config file, for determining a good file format for defining part parameters
    // comment line - ignored by cfg parser
    // empty lines, or lines without a '=' sign are also ignored
    // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
    // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
    // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
    // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
    // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
    // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)




    // --- general parameters ---
    name = pteronwingleft
    module = Winglet
    author = Sage Sagan,Daemoria,Nazari,blackheart612


    // --- asset parameters ---
    MODEL
    {
    model = Pteron/Parts/pteronwingleft
    }
    scale = 1
    rescaleFactor = 1


    // --- editor parameters ---
    TechRequired = supersonicFlight
    entryCost = 4900
    cost = 450
    category = Aero
    subcategory = 0
    title = Pteron Winglet L
    manufacturer = Fruit Bat Industries
    description = Winglet, non-symmetrical use may result in death




    // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
    attachRules = 1,0,0,1,1


    // --- node definitions ---
    // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z


    node_stack_top = 0.4414, 0.0, 0.3159, 0, 0, 1, 2




    // --- standard part parameters ---
    mass = 0.09
    dragModelType = override
    maximum_drag = 0.02
    minimum_drag = 0.02
    angularDrag = 2
    maxTemp = 3600


    crashTolerance = 200
    breakingForce = 150
    breakingTorque = 250


    explosionPotential = 0.1
    fuelCrossFeed = True
    // --- winglet parameters ---
    // dragCoeff will override the maximum_drag value
    dragCoeff = 0.3
    deflectionLiftCoeff = 1.0


    MODULE
    {
    name = ModuleControlSurface
    dragCoeff = 0.5
    deflectionLiftCoeff = 0.5
    ctrlSurfaceRange = 20
    ctrlSurfaceArea = 0.78
    }


    MODULE
    {
    name = FARWingAerodynamicModel
    MAC = 2.264
    e = 0.75
    MidChordSweep = 22.16
    b_2 = 3.601
    TaperRatio = 0.188
    }


    // --- tweakables (coming soon...) ---




    MODULE
    {
    name = FSwheel
    wheelColliderName = wheelCollider
    boundsCollider = Bounds
    wheelMeshName = Wheel
    suspensionParentName = suspensionParent
    rotationAdjustment = 2.0 // adjust the visual rotation speed of the wheel meshes if they are off
    numberOfWheels = 1
    animationName = pteronleft
    disableColliderWhenRetracted = True
    hasMotor = False
    motorEnabled = False // set to false for landing gears to start unpowered.
    motorTorque = 3.75
    maxSpeed = 35 // the motorTorque is 1 at 0 speed, and 0 at this speed, meaning the actual max speed is probably way lower.
    overrideModelFrictionValues = True // MUST be on for any of the friction values to take effect, otherwise it uses the values in the models wheelCollider
    forwardsStiffness = 3.0 // Forwards friction (Unity default is 1.0, which is not enough to get up small hills)
    resourceConsumptionRate = 0.2
    resourceName = ElectricCharge
    //motorStartsReversed = True
    brakeTorque = 15
    brakeSpeed = 0.75
    animationLayer = 2
    deployedDrag = 0.35
    retractedDrag = 0.0
    guiActiveUnfocused = True
    unfocusedRange = 5.0
    //brakeEmissiveObjectName = noselight
    //onEmissiveColor = 1, 0.2, 0.2
    //offEmissiveColor = 0, 0, 0
    //deployingEmissiveColor = 0.2, 1, 0.2
    //disabledEmissiveColor = 0, 0, 0
    }






    MODULE
    {
    name = FSpartTurner
    //steerMultiplier = 12
    targetPartObject = Steering
    rotationDirectionX = 0
    rotationDirectionY = 0
    rotationDirectionZ = 1
    defaultRotationX = 0
    defaultRotationY = 0
    defaultRotationZ = 0
    steeringEnabled = True
    reversedInput = False
    steerMultiplier = 0 // in degrees
    steerMaxSpeed = 16 // speed where steering is lowest
    speedAdjustedSteering = True
    speedAdjustedSteeringMinimumMultiplier = 0.05 // at top speed, steering is this number, 1 is full power
    }


    MODULE
    {
    name = ModuleRCS
    thrusterTransformName = RCSthruster
    thrusterPower = 0.58
    resourceName = MonoPropellant
    atmosphereCurve
    {
    key = 0 275
    key = 1 125
    }
    }
    // ----- DO NOT EDIT BELOW THIS POINT ------


    }

    [Code tags added by the moderation team]

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