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Ravihn

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Everything posted by Ravihn

  1. I'm very disappointed in not finding this mod sooner. Great job. I was reading back a few pages and noticed the comment about making a PDF instruction for this. Did that ever happen, and if so where can I get it from?
  2. I think I got the problem figured out. The drivers for the monitor didn't install properly. I still can't get the game to run above 2560 x 1440 but at least I can play again.
  3. Yep fullscreen is set to false. This it the output_log.txt file Initialize engine version: 4.3.4f1 (e444f76e01cd) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4465] Renderer: NVIDIA GeForce GTX 780 Ti Vendor: NVIDIA VRAM: 2994 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: D:\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Kerbal Space Program\Launcher_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Kerbal Space Program\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Kerbal Space Program\Launcher_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Kerbal Space Program\Launcher_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Kerbal Space Program\Launcher_Data\Managed\Assembly-CSharp.dll into Unity Child Domain - Completed reload, in 0.125 seconds <RI> Initializing input. <RI> Input initialized. desktop: 3840x2160 30Hz; virtual: 3840x2160 at 0,0 Platform assembly: D:\Kerbal Space Program\Launcher_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Kerbal Space Program\Launcher_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\Kerbal Space Program\Launcher_Data\Managed\Mono.Security.dll (this message is harmless) Is steam? False (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Local BuildID: 642 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Platform assembly: D:\Kerbal Space Program\Launcher_Data\Managed\System.Core.dll (this message is harmless) SettingsPath: D:/Kerbal Space Program/Launcher_Data\../settings.cfg (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) BakPath: D:/Kerbal Space Program/Launcher_Data\settings.cfg.bak (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Backup exists (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) It exists (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Hi, from check patcher,,,,,,,,,,,,,,,,,,,,, (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Checking patcher at https://kerbalspaceprogram.com/kspstore/dp/patcher/index.php (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Windows 7 Service Pack 1 (6.1.7601) 64bit (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) ExecPath = D:/Kerbal Space Program/Launcher_Data\../KSP.exe (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) E5150 path: D:/Kerbal Space Program/Launcher_Data\E5150.cfg.bak (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Loading Settings... (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Last BuildID: 559 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [updater] Server reports that Patcher has MD5 of 2de496fe5b6e2f26eff5f816fde5c8be (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) [updater] Our own copy of D:/Kerbal Space Program/Launcher_Data/../Patcher.exe has MD5 of 2de496fe5b6e2f26eff5f816fde5c8be (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) ALLOW UPDATE? False (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Arguments: (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Stats sent. Value: ENABLED (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
  4. The video card is a NVIDIA GeForce GTX 780 Ti. It supports 4K.
  5. KSP version - 0.25 tried both 32 and 64 bit for this issue. I just got a new monitor for my system. Its a Samsung U28D590 28" UHD screen. When I tried KSP I kept getting an error message about screen resolution. To ensure it wasn't a mod related issue I've done a clean install without mods. When I try to start the game I get a black screen. I'm unable to alt- tab out of it. I can open the task manager though. When I do I get the KSP launch window. The game is frozen though. I've tried waiting different lengths of time before opening the task manager. The loading bar does move. I've also tried running the game in windowed and full screen mode. I've tried changing both the screen resolution and the game resolution. I keep getting the same black screen. System info - https://www.dropbox.com/s/0vk4v6ry0er3spw/DxDiag.txt?dl=0
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