Here's my entry. This was my first time really messing around with TAC LS so I mostly just wanted to get something into orbit around kerbin so I can find out if I'm forgetting something important. Everything seemed to work out fortunately. I have NEAR installed which has the side effect of needing less dV to get into orbit, so I'm not sure how you want to count that. I mostly have it in for the space planes. Other mods: RPM, Alcor Pod, MJ, VesselView, MKS/OKS, Karbonite, EVE, TextureReplacer, RCS Build Aid, Engineer, ScanSAT. Also Tweakscale and Infernal Robotics, but I didn't use any of those parts on these out of fear of having the station explode randomly. Active Texture Management helps the game work despite my crippling mod addiction. +15300 153 tons in orbit -1722 861 tons on launchpad/runway over 3 launches +900 9 Crew +3500 3 cupolas (x1), 3 hitchhikers (x4), 2 OKS Habs (x10? correct me if I'm wrong) +500 Science Lab +1000 TAC LS +1000 Dedicated Shuttles +1000 Shuttles + Escape Pod for returning to the surface (~850 dV on the escape pod) +1000 Shuttles can mine/distill karbonite -------- +22478 x 0.25 Orbit around Kerbin -------- 5619 Points It has the OKS modules for recycling and a good number of spare parts, but I have no idea how to tell if it will last 50 years so I'm not counting those points yet. TAC LS just goes off of what's available right away. I guess I could just save, fastforward 50 years, and see if they're still alive.
I'll probably put up another entry once I figure out a better station layout.